For the terrain texture I used a little known (or at least little used)feature of the terra-former: The texture generator.
I played with it and put totally unrealistic colors in it. I think is looks prety cool. The terrain itself probably isn't too realistic because of certain areas being rather steep.
I know B&M hypertwisters do not have launches but realism isn't what I'm going for.
I finally used prefab supports on this ride. I usually never do because I thought of it as taking a short cut but now i realize they don't look that bad. I have lots of terrain hugging track that would just be pointless to make a 4 foot tall streight custom support so i mite as well use the prefabs. Which I have.
The plan for the two overbanked turns' supports is to build a giant steel truss arch over the water (simmilar to Devin Olson's Extremity).
I've uploaded this track already to the download's extras page as a wooden twister. I just changed the track type and ran the auto support gen. just so I could give a preview of what this track will be.
You can download the preview track here. The name of the track should be STRATAWOODIE (or something along those lines).
I wanted to make a drop over water. The only problem was that the drop was 350 feet up a giant hill. So, i made a 3ds water tile and a 3ds dam to hold the water back.
I've already changed a couple parts of the original track that are different from the preview. For example the hill after the squished hamerhead turn is now two hills with alot more air time and there is a bunny hop rite before the helix. I am trying to make the supports as realistic as possible. (and by realistic i mean assuming what B&M would do if they had a coaster this high) My assumption for the lift hill is that they would do connected towers simmilar to MForce's lift. But anyway....tell me what you think of this ride and if theres any theming ideas or objects that would make it better.






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