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X-Car's Coasterpalooza


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#26 Kevin Dice

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Posted 06 November 2009 - 06:32 PM

I actually really like this one. And I don't feel like its too unrealistic. I particularly like the supports on the Cobra Roll. Its very different but I think it would actually work.


Here's a better view of the supports on the cobra roll. Its actually just a triangular structure with arms coming off of it.
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#27 Kevin Dice

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Posted 07 November 2009 - 10:41 PM

Here is a POV!!
Clicky.

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#28 Ryan Shrout

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Posted 07 November 2009 - 11:59 PM

There was a couple massive pumps as well as some smaller ones and the banking seemed off to me a number of times. Still it's a great concept. Really not too much realistic about it but very fun to watch and I image you had a lot of fun making it. And that's what NL is really about.
This side of eternity is short - make the most of it.
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#29 Kevin Dice

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Posted 11 November 2009 - 03:52 PM

I'm bringing out a coaster that's been shut away for a couple of months. It took 5 hours to build. I had put off naming it until this morning but now its name is Grandson Of Beast. Its a 9000+ foot long wooden coaster, and it stands at 263ft.

I didn't terra-form this one but I threw in some trees. So...here are the screens. Once this ride is approved in the Download Extras section you will be able to find this track HERE.

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Posted ImageEmail: kevindice@coaster-net.com
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#30 Kevin Dice

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Posted 11 November 2009 - 10:42 PM

I am proud to announce that I have just mastered Newton2 in 20 minutes. I have fixed the short but violent spikes of forces on my Eurofighter coaster during the heartline rolling inverting transition. (It begins with the track banked aprx. 90 degrees to the left and then rolls 180 degrees counter clockwise (inverting) going out on a 90 degree bank to the right). Now...This roll is in the middle of the ride (for which I have just completed supports for) and I had to save as an element and delete all the track that comes between this point and the back of the station. When you do this it just so happens that ALL of the nodes and prefab supports on the track will also get deleted as the track is not there to have a node on it. All the free nodes and support tubes not connected to the track nodes are still intact, but now I need to fix all my supports. (basically just place the track nodes and connect the dots that are already there)
But, it was worth it.

Heres the screen.
Posted Image
Posted ImageEmail: kevindice@coaster-net.com
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#31 Ryan Shrout

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Posted 12 November 2009 - 12:03 AM

Glad that you fixed that heartline roll as it was kinda violent. The woody, I honestly thing would kill someone. I really like the way you supported the helices however.
This side of eternity is short - make the most of it.
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#32 Kevin Dice

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Posted 12 November 2009 - 10:00 PM

Speaking of Newton2 (i just downloaded it and learned it yesterday).....Heres a quick 30 minute track layout. I haven't done a 4-seater Invert yet. (other than my second NL ride ever built which was worse then Posted Image [<-------first time I ever used that one]) So...I've made a 4seater B&M Invert. I am brand new to Newton2 (and I never had Newton(1)) so know that as I show these two screens to you. This ride is all white (I haven't even changed the colors) and it most defiantly does not have a name.

voilą...

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Posted ImageEmail: kevindice@coaster-net.com
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#33 Ryan Shrout

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Posted 12 November 2009 - 11:15 PM

That's a rather strange looking inversion. Not sure I like it. Looks like it bends down kinda sharp at the end there.
This side of eternity is short - make the most of it.
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#34 Kevin Dice

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Posted 13 November 2009 - 05:12 PM

That's a rather strange looking inversion. Not sure I like it. Looks like it bends down kinda sharp at the end there.


Well its just a Zero -G roll on an invert. There are absolutely no G forces during the roll though so it is a true 0-G roll. It just looks so weird because the track is totally swinging around the heartline as opposed to the arrow corkscrew coasters that have the riders and more specifically their heads) swinging (and banging) around the spine of the track.
Posted ImageEmail: kevindice@coaster-net.com
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#35 Kevin Dice

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Posted 13 November 2009 - 07:11 PM

Just had a great (IMO) idea. I should combine the awesomeness of an Intamin accelerator with the beastliness of their ten inversion multi-loopers like Colossus. Now that I have newton2 I can create heartline rolls that don't kill people so It would be prety awsome. The start of something beautiful:
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Edited by insanedrummerx27, 13 November 2009 - 07:23 PM.

Posted ImageEmail: kevindice@coaster-net.com
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#36 CPF

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Posted 13 November 2009 - 08:01 PM

I already done that. I would use it as a shuttle coaster. The coaster gets a little wierd while riding...

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#37 Kevin Dice

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Posted 13 November 2009 - 08:49 PM

I already done that. I would use it as a shuttle coaster. The coaster gets a little wierd while riding...


The quad Heartline roll is streight from colossus. I don't see how it would be weird. Colossus is identical to 十环过山车 (translated "10 inversion roller coaster" (creative name i know)) at Chimelong Paradise.
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#38 CPF

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Posted 14 November 2009 - 08:01 AM

No, I meant that having the heartline rolls after the launch didn't really work. If you are ready to make something like Collussus, go right ahead.

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#39 Kevin Dice

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Posted 14 November 2009 - 03:24 PM

No, I meant that having the heartline rolls after the launch didn't really work. If you are ready to make something like Collussus, go right ahead.


I was thinking Launch, Top hat, Two or three overbanked turns and/or airtime hills, a brake run at 140-160 feet, then a multi-looper with the quad heart-rolls towards the end.
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#40 Ryan Shrout

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Posted 14 November 2009 - 09:30 PM

Personally I dislike the idea of a quad roll. I think its just kinda redundant and gimicky.
This side of eternity is short - make the most of it.
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#41 CPF

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Posted 14 November 2009 - 09:42 PM

I just downloaded your file, and the rolls are smooth, but the transitions into them are definately not. Make sure to work on that. You did do the same thing I did when I first got Newton 2, which is a good start. Keep it up! If you want to see what you can begin to do later (not to brag), check out my new file, Hydra: The Return. You can begin to coordinate your coasters as you progress.

Edited by Cedar Point Fan, 14 November 2009 - 09:58 PM.

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#42 Kevin Dice

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Posted 05 December 2009 - 07:37 PM

I just downloaded your file, and the rolls are smooth, but the transitions into them are definately not. Make sure to work on that. You did do the same thing I did when I first got Newton 2, which is a good start. Keep it up! If you want to see what you can begin to do later (not to brag), check out my new file, Hydra: The Return. You can begin to coordinate your coasters as you progress.


Yes I was using linear transition rather then quintic so it was very sharp at the beginning and end. I will use multi zone and quintic next time.

Update on Loch ness Monster:
I am almost finished with the supports. It should be up in the DE in time for people to know what the heck it is on the Golden Loop Awards poles (it was already nominated by Nessie).
Posted ImageEmail: kevindice@coaster-net.com
By the way... You just lost The Game.

#43 Kevin Dice

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Posted 06 December 2009 - 02:37 PM

Loch Ness Monster has been uploaded!!
Vote for it in the Golden Loop poles.
I will post an updated POV shortly.
I have changed the cartexture, finished the supports, changed the environment a little, and changed the textures used on the station.
Download it here: CLICKYYY
Posted ImageEmail: kevindice@coaster-net.com
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#44 Kevin Dice

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Posted 11 December 2009 - 10:43 PM

Intamin Accelerator with top hat (Nothing special right?) then a 398 foot tripple zero G roll (Special).
Here are the pictures.
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And then a shot from two days ago before the other tower was built:
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Posted ImageEmail: kevindice@coaster-net.com
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#45 Silver Swordsman

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Posted 12 December 2009 - 06:36 AM

Now this is what I envisioned NL to be. Good luck to you, sir!
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#46 Nessie

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Posted 12 December 2009 - 09:54 AM

Unrealistic...but that is pretty much your goal so go for it! The ride looks good and the triple zero-G would probably be coaster enthusiasts favorite element.
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#47 Kevin Dice

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Posted 12 December 2009 - 01:04 PM

I plan on using the auto flanger for the supports. It doesn't always get it perfect but I'll go through all of them and line them up correctly. It'll be alot faster than hand flanging.
I've made two .3ds slabs for the concrete and I've finished the supporting.
Here's some screens:
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Posted ImageEmail: kevindice@coaster-net.com
By the way... You just lost The Game.

#48 CPF

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Posted 12 December 2009 - 02:21 PM

That looks amazing! I didn't know you put a top hat in. Great job, I can't wait to download it.

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#49 Kevin Dice

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Posted 12 December 2009 - 10:37 PM

I'm going to make a .3ds cable and hydraulic house for the tripple zero G roll ride that still doesn't have a name. (I was sort of thinking themeing it after an obscure DC commics character that has no rides already named after them but any segestions would be appriciated).

Edit: Please excuse my noobish 3ds work. The Obj. creator isn't cooperating with me and isn't projecting the textures the right way. Posted Image

Edit 2: I won against the Object Creator!! Posted Image Here is the Hydraulic House.
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Edited by X-Car, 13 December 2009 - 12:19 AM.

Posted ImageEmail: kevindice@coaster-net.com
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#50 Vicarious Chair

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Posted 14 December 2009 - 04:08 PM

The top hat looks very inlined, I'd fix that if I were you.




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