Jump to content


Photo

New Types of Coasters For the Future


  • This topic is locked This topic is locked
31 replies to this topic

#1 JDcoasterConqueror

JDcoasterConqueror

    Intermediate Coaster Member

  • Members
  • Pip
  • 87 posts

Posted 09 October 2009 - 09:13 PM

Today, I was talking with my friend about crazy new things for roller coasters. Different cars, different capabilities, new heights and speeds. I want your ideas on different types of coasters, and what special things they do. Be creative: the sky is the limit, and imagine some of these rides in an Amusmant park closest to you!
Live for the Thrill! Live for the Adrenaline! Live for the SCREAM!

LIVE TO RIDE!

#2 Brad

Brad

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 613 posts

Posted 09 October 2009 - 10:10 PM

-The re-birth of the suspended coaster
-The re-birth of the classic looping coaster

Basically most of the new concepts coming out are gimmicky. Stick to the tried and true.
Posted Image

#3 SFA Regular

SFA Regular

    COASTER-net Dedicated Member

  • Members
  • PipPipPipPipPipPip
  • 1,361 posts

Posted 10 October 2009 - 08:07 AM

Today, I was talking with my friend about crazy new things for roller coasters. Different cars, different capabilities, new heights and speeds. I want your ideas on different types of coasters, and what special things they do. Be creative: the sky is the limit, and imagine some of these rides in an Amusmant park closest to you!


Well JD, I think you have the right mind. I have also been thinking of the same thing for years. Here is what I have. In the future I believe that more amusement parks will start building indoor rides like Universal Studios. With these rides being indoor, the buildings can also be used as haunted houses. For example, Kings Dominion uses Flight of Fear's indoor line queue for (Alien Outpost) which is a haunted house they have. That idea they had is really cool, but lets take it one step further. With them closing the roller coaster inside the building in order to run the Alien Outpost haunted house, why not give riders a choice at the end of the haunted house, weather they want to exit, or take it to the next level. So basically what I'm saying is that more rides will be used for more than just rides in the future. For example, most rides that will be created will be given some sort of indoor line queue theme or possible a small indoor part where the ride goes through. These indoor parts of the ride will be used for numerous things.

These aspects gives the ride more of a story/adventure feeling. Certain amusement parks have been using this method for years and it has been proven to be successful.




Soar the skies of Six Flags America on Superman: Ride of Steel for 2008, come loop through daring turns with the Joker, stay for the Flip Side of Two-Face, spin on wild water spins with the Penguin, and finish up by gliding through the skies of Gotham City with the Dark Knight.

#4 Beryllium2

Beryllium2

    Family Coaster Member

  • Members
  • Pip
  • 43 posts

Posted 10 October 2009 - 09:31 PM

I've somewhat wondered about the possibilities of an Inverted hypercoaster... Actually, I've wondered why it has been done yet... I can just picture an inverted Superman ride of steel, or an an inverted Diamondback... Intamin or B&M I'm sure could create an incredible ride experience by turning the hypercoaster inverted...

^^The rebirth of the classic looping coaster? I honestly wouldn't be surprised if B&M never made another sit down coaster... Why make a sitdown if you can make if floorless? And Arrow's gone, along with thier florid loopers... I think you'll just have to be satisfied with the contemporary loopers... I do agree. With BBW gone, and the "threat" of flight deck's removal, it's a sad affair... They're awesome coasters too. Although they're more family oriented, they are tons of fun...
Posted Image

#5 UltraRobbie

UltraRobbie

    Giga-Coaster Member

  • Members
  • PipPipPip
  • 394 posts

Posted 11 October 2009 - 02:03 AM

Hmm. I think I have one.

Something that could be the most Interactive ride in existence. A Horror ride maybe? Like, you come up to doors, and then they ask you what way to go, or what weapon you choose for this level. The more points your Team gets the harder the Monsters or things you have to kill.
Posted Image

#6 JDcoasterConqueror

JDcoasterConqueror

    Intermediate Coaster Member

  • Members
  • Pip
  • 87 posts

Posted 11 October 2009 - 03:20 PM

Sounds like a video game... but cool

An inverted hyper... wow, that sounds sick! The gs on that ride would be incredible!

I thought of a new element for coasters. An upside-down loop. imagine going down at 360 degrees!
Live for the Thrill! Live for the Adrenaline! Live for the SCREAM!

LIVE TO RIDE!

#7 Brad

Brad

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 613 posts

Posted 11 October 2009 - 06:56 PM

An upside-down loop wouldn't be plausible, unless you had it trimmed all the way around, in which case it would need something to get it back up the other side.
Think of it like this- on a Hypercoaster going over a hill you get negative G's while curving downward at a high speed, right? Well take that and make it keep going down and then around, which would be horrible force-wise. Airtime is good... but not when you get slammed around a loop like that.
Posted Image

#8 Beryllium2

Beryllium2

    Family Coaster Member

  • Members
  • Pip
  • 43 posts

Posted 12 October 2009 - 06:54 AM

I agree, an upside down loop would not be possible, unless it was a 4th dimension coaster... Besides, think of how extreme the g's would be at the bottom of the loop, and you'd be upside down. It'd probably be deadly, and if you survived it, it sure wouldn't be comfortable. It's somewhat similar to a past vertical drop... If you've ridden one, you'll know of the sheer at the bottom of the drop when it curves out. I've often wondered just how past vertical the future will get. I can't imagine much steeper than 100 or 110 degrees, and even those are extreme. You have to have a very gradual exit (or a trimmed exit... but that would ruin the whole ordeal) of the drop so the g's aren't overly extreme. An upside down loop would invert the exit, so the extreme g's of the 'exit' would be experienced while upside down and while going about 50+ miles per hour (depending on how big the loop is.) The blood would swamp to your head... Besides, if you've experienced a pretzel loop, (which IS an upside-down loop) you'll know that it is probably the most intense element of all elements. I end up with a headache for the rest of the day. If the pretzel loop was any more forceful than it is, it would be hideously uncomfortable...

Nice idea, just not practical...

Edited by Beryllium2, 12 October 2009 - 10:28 AM.

Posted Image

#9 Coaster Justin

Coaster Justin

    Kiddie Coaster Member

  • Members
  • Pip
  • 17 posts

Posted 02 November 2009 - 09:01 PM

I would like to see More Looping Coasters with LapBars (Like the Good Old Schwarzkopf Coasters)And Probably Coasters with More Interactivity like Lasers, Spinning, Water, Music, And Special Effects.

#10 Trimble73

Trimble73

    Kiddie Coaster Member

  • Members
  • Pip
  • 5 posts

Posted 17 November 2009 - 09:05 AM

How about a launched flying coaster

#11 CPF

CPF

    COASTER-net Dedicated Member

  • Members
  • PipPipPipPipPipPip
  • 1,348 posts

Posted 17 November 2009 - 05:45 PM

^Sounds like a new Nolimits coaster I will be attempting to make Posted Image Posted Image

I love the concept though. That would simulate the rush of flying.

Posted Image


#12 CPF

CPF

    COASTER-net Dedicated Member

  • Members
  • PipPipPipPipPipPip
  • 1,348 posts

Posted 17 November 2009 - 05:46 PM

Sorry for the double post, it was an accident, so I'll try to make good use of this post.

With those who were talking about the famed forward loop, let me tell you that I tried everthing on Nolimits to keep g's down and it just didn't work. Not to mention, it would be pretty boring at the slow trim speed.

Edited by Cedar Point Fan, 17 November 2009 - 05:49 PM.

Posted Image


#13 krosscoasters

krosscoasters

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 530 posts

Posted 23 November 2009 - 09:47 PM

I'd like to see someone (even Vekoma) revitalize interlocking loops.


And maybe even a launched wooden coaster with prefabricated track or something.
Posted Image

#14 Luxeras

Luxeras

    Kiddie Coaster Member

  • Members
  • Pip
  • 9 posts

Posted 25 November 2009 - 10:53 PM

-The re-birth of the suspended coaster
-The re-birth of the classic looping coaster

Basically most of the new concepts coming out are gimmicky. Stick to the tried and true.



Yes yes yes and yes i love both of those kinds of coasters
By the way you know that pipe line coaster on rct3 it was going to be made by arrow but never came to a theme park heres the link: My link

Edited by Luxeras, 25 November 2009 - 10:59 PM.


#15 CPF

CPF

    COASTER-net Dedicated Member

  • Members
  • PipPipPipPipPipPip
  • 1,348 posts

Posted 26 November 2009 - 10:14 AM

Wouldn't it be cool if for a new transit technology for the country could be a form of a high speed, long train coaster? They could put these in the midway (between both sides of the expressway) and bank the turns; allowing for very high speeds, and due to the slow curve of most expressways, it could go even faster. Not the sort of technology we would see in the next decade, but I'll tell you one thing; I would never use a car for long distance transport again :lol:

Posted Image


#16 Brad

Brad

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 613 posts

Posted 26 November 2009 - 10:38 AM

^The Mag-Lev trains in Japan actually reach 238 mph and have banked turns.
Posted Image

#17 CPF

CPF

    COASTER-net Dedicated Member

  • Members
  • PipPipPipPipPipPip
  • 1,348 posts

Posted 26 November 2009 - 11:02 AM

Well, then maybe we will see it in the next two decades.

Posted Image


#18 Vicarious Chair

Vicarious Chair

    is ready for launch.

  • Members
  • PipPipPipPipPipPipPip
  • 2,716 posts

Posted 27 November 2009 - 12:56 AM

How about a launched flying coaster


You totally stole that idea from me in the thread like this from a while ago.

I can't really think of anything for the future that isn't insane or really gimmicky. All I could ask for is more wing walkers, more inta-verts, and more blitzes.

So intamin.

#19 Silver Swordsman

Silver Swordsman

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 864 posts

Posted 27 November 2009 - 09:09 AM

Here's one that's been in my mind for over half a decade: 25-30-degree flying coaster. Instead of completely flying face down, passengers now have the capability to actually see where they're flying, and this also offers a lot more intensity. For example, that "upside-down loop" would be plausible, given that the trains are strong enough to withstand the G's. The loop wouldn't be what we would expect it to be though--to be realistic, folks, a true, elliptical upside down loop is impossible, even with a flying coaster. The B&M flying pretzel loop is basically that, but its completely unrecognizable. Similarly, with the semi-fly coaster, the loop will have to be elongated horizontally and compressed vertically, and the rise will definitely have to be lowered.

Another fun thing about the semi-fly coaster is that its structure allows some pivotal movement. So you kind of have a flying coaster that has some 4D elements, although full rotation is not permitted.

What say thee to this, gentlemen?
Posted Image
The High Speed Rail Project... in RCT3.
(*Voted Best DE Author of 2010)

#20 Ryan Shrout

Ryan Shrout

    Thrill Ride Fanatic

  • Elders
  • 6,005 posts

Posted 27 November 2009 - 11:23 AM

I would say it would need to nix the potential for 4D motion but other than that it could work. A problem with the semi-fly idea though is that in that position, the feet of the people ahead of you would be in your face. Unless that is you plan on using a shorter train and stadium seating the whole way down the train.
This side of eternity is short - make the most of it.
Posted Image
Avatar from RCT3 Coaster Count - 115 Sig by Strata Force

#21 Jeremie

Jeremie

    Kilo-Coaster Member

  • Members
  • Pip
  • 134 posts

Posted 27 November 2009 - 03:10 PM

Did anyone mention an inverting drive coaster?

Or a beyond 90 degree drop on an inverting coaster?

Those 2 seem to stick out in my mind Posted Image

#22 Ryan Shrout

Ryan Shrout

    Thrill Ride Fanatic

  • Elders
  • 6,005 posts

Posted 27 November 2009 - 03:23 PM

I want to see massive inversions on hyper coasters. And I don't mean putting normal size inversions at the end of the layout like Manhatten Express or the old Steel Phantom. I want to see a ride with a 240' drop followed by a 210' tall vertical loop. That would be epic.
This side of eternity is short - make the most of it.
Posted Image
Avatar from RCT3 Coaster Count - 115 Sig by Strata Force

#23 Coasteridiot

Coasteridiot

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 940 posts

Posted 27 November 2009 - 04:55 PM

I think it'd be cool to see a full on downward launch. Have the ride start on a hill, and either have the launch track downwards (not sure if that'd be possible though) or have the typical upward launch track, just with a drop right at the end (similiar to Furius Baco big bigger).



#24 Ryan Shrout

Ryan Shrout

    Thrill Ride Fanatic

  • Elders
  • 6,005 posts

Posted 27 November 2009 - 05:23 PM

Hulk's upward launch into the 0-G roll kinda simulates that.
This side of eternity is short - make the most of it.
Posted Image
Avatar from RCT3 Coaster Count - 115 Sig by Strata Force

#25 Coasteridiot

Coasteridiot

    Peta-Coaster Member

  • Members
  • PipPipPipPipPip
  • 940 posts

Posted 29 November 2009 - 05:38 PM

Oh, by upward I didn't mean like Hulk, I meant on Intamin's Hydraulic Launch Coasters how the launch track is angled upwards ( http://www.rcdb.com/1574.htm?p=3671 ). Just a regular launch, but then instead of going into a turn/top hat/inversion, you would head down (of course, the pull-out would have to be huge).




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users