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Adventure Isles CoasterCrazy's RCT3 coming out party.

#1 User is offline   CoasterCrazy 

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Posted 31 October 2009 - 03:11 PM

I will preface this by saying that I do not use custom scenery. So with that said I present you with Adventure Isles. I got a pretty good response on my C-net Coaster and thought it was time to release a park to you guys. The first section I will show is the Egyptian themed entrance.
Attached Image: AI Entrance.jpg
Here you can see the entrance pavilion with all sorts of shops and food stalls inside.

Attached Image: AI Wrath of AkmanRa.jpg
This is one of the park's signature attractions, Wrath of AkmanRa, a family dark ride.
Attached Image: AI WoAR 1.jpg
Attached Image: AI WoAR 2.jpg
Attached Image: AI WoAR 3.jpg
Attached Image: AI WoAR 4.jpg
Attached Image: AI WoAR 5.jpg
Attached Image: AI WoAR 6.jpg
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#2 User is offline   ActionStar321 

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Posted 01 November 2009 - 03:51 PM

OOOOOO i rly like the name wrath of Akmunra. I'd like to see more of the invert in the first pic. :) Its AMAZING!!!!!
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#3 User is offline   CoasterCrazy 

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Posted 01 November 2009 - 06:52 PM

Ask and you shall receive. I give you the park's first coaster, the 5 inversion invert from Bolliger and Mabillard, Anubis.
Attached Image: AI Anubis.jpg
Attached Image: AI Anubis 1.jpg
Attached Image: AI Anubis 2.jpg
Attached Image: AI Anubis 3.jpg
Attached Image: AI Anubis 4.jpg

Filling out this area of the park is an ATV track and a couple of flats.
Attached Image: AI DB.jpg
Attached Image: AI Egypt.jpg
Attached Image: AI Magic Carpet.jpg
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#4 User is offline   -Montu 

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Posted 02 November 2009 - 12:03 AM

It's not bad, it's a good start. Here's a few things that I don't like so far...

It feels like the buildings are missing something. Whether it be a real roof or just a lack of variety I'm not sure. But mix it up! Right now it feels pretty boring, throw in some atlantis themeing (well not themeing just use the set) and add some more vegetation. The paths are also boring. Trying using the gray path as the center and then outline the gray path with the atlantis or sand path as a sidewalk. It will defiantly look much better. Also color the queue lines or use a different queue, again it's still pretty boring. For the most part I like the invert. But the layout just gets a little too compact in some places. And I also really like the darkride, except I don't like how there is grass inside of it. Change it to sand or stone and it'll look much better. Hope any of this is helpful to you. Change and do what you want, after all it's your park. :)

-Montu

This post has been edited by -Montu: 02 November 2009 - 12:03 AM

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#5 User is offline   CoasterCrazy 

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Posted 04 November 2009 - 12:09 PM

^Some of what you saw were more intermediate screens like before I had edited the ground texture to stony sand. That was a really good idea of using the Atlantis building set, I hadn't thought of that. There's not a ton I can do with the paths because I almost exclusively make them two tiles wide. And I prefer to just keep if concrete. And in reality that's how it is a pretty much every park outside of Disney. I did go back an re-color the standard queue lines and put in a bit of scrub brush/bushes in under the invert but its meant to be in the desert so there won't be much foliage there. I promise there will be plenty in the other areas of the park.

Speaking of which, its update time! I give to you the second area of the park which has a Jungley sort of theme. First up, the area's anchor coaster, Swamp Thing (loosely inspired by Whizzer).
Attached Image: AI ST 1.jpg
The spiral lift and encircling helix.

Attached Image: AI ST 3.jpg
The ground turn after the first drop. Almost close enough to touch the water.

Attached Image: AI ST 2.jpg
The finale on the island.

Attached Image: AI Swamp Thing.jpg
And here's a layout shot.

Attached Image: AI Jungle.jpg
Also in this area of the park is a kiddy hellicopter ride and a nocturnal house.

Attached Image: AI Pirate.jpg
And a swinging ship out on the lake.


Oh and here is a shot of the revised Magic Carpet thanks to Montu's suggestion.
Attached Image: AI Magic Carpet.jpg
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#6 User is online   deathfearsnone 

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Posted 05 November 2009 - 11:23 PM

very nice man!
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#7 User is offline   ActionStar321 

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Posted 07 November 2009 - 05:01 PM

OOOOOOOOOOOOOOOOO cool coaster!!!!!!!!!!! I wanna ride it!
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#8 User is offline   CoasterCrazy 

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Posted 07 November 2009 - 11:25 PM

And its time to premier the next are of the park, Spook Island. Yes I know the name isn't that great. But anyway here are some screenshots of the area's major attraction, Hex!
Attached Image: AI Hex 1.jpg
Looks like a standard corkscrew coaster right?

Attached Image: AI Hex 2.jpg
NOT!

Attached Image: AI Hex 3.jpg
Attached Image: AI Hex 6.jpg
Attached Image: AI Hex 4.jpg
Attached Image: AI Hex 5.jpg

Looks pretty spooky at night.
Attached Image: AI Hex 7.jpg

Here's an overview of the coaster.
Attached Image: AI Spooky.jpg

And here are a couple of day/night shots of the park's first kiddy section.
Attached Image: AI Spooky kids.jpg
Attached Image: AI Spooky kidsN.jpg

And a look at the progress of the park as a whole.
Attached Image: AI progress.jpg




Oh yeah. I almost forgot. Epic glitch FTW!
Attached Image: glitch.jpg



And hidden throughout this update are hints as to the next coaster. Anybody see what it is?
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#9 User is offline   CPF 

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Posted 08 November 2009 - 09:43 AM

A woodie! I win!

What do I get for winning?
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#10 User is offline   CoasterCrazy 

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Posted 12 November 2009 - 11:03 PM

You get the honor of knowing you were right, and my deep and sincere thanks for actually posting a reply.

First off, there was a small open space on Spooky Island that just looked awkward to me so I put in a small kiddy coaster I called Halloween.
Attached Image: AI Halloween.jpg

And now on to the main event, the release of Western World!
Attached Image: AI West Kid.jpg
That's right its a little buffalo merry-go-round.

Oh yeah, and there's also an epic woody that goes by the name Renegade!
Attached Image: AI Renegade.jpg
Attached Image: AI Renegade 1.jpg
Attached Image: AI Renegade 2.jpg
Attached Image: AI Renegade 3.jpg
Attached Image: AI Renegade 4.jpg
It starts off as an L shaped out and back but has a twister middle before the killer bunny hop finale.

For the younger coaster enthusiasts we have an old school steeplechase style ride called Pony Express.
Attached Image: AI Pony Express.jpg

Also in this area of the park is a TNT spinner and a Mine Drop ride which I submerged into the ground slightly.
Attached Image: AI West.jpg

Oh yeah and I decided that all the water in the park aught to have a source so I built a spring in the desert high country and had it fall into the park's river system.
Attached Image: AI Waterfall.jpg

Please reply.:)
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#11 User is offline   X-Car 

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Posted 14 November 2009 - 03:34 PM

I tried making a park that had a bunch of different mini worlds in it. I pick too many different themes and my 2001 computer lagged terribly so i just gave up on it, but this is really good. Great terra-forming too.

I also must say that your Spook Island section is looking awsome especially in night time.

This post has been edited by insanedrummerx27: 14 November 2009 - 03:36 PM

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#12 User is offline   CoasterCrazy 

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Posted 18 November 2009 - 12:05 PM

And its time once again for another update. Back on the other side of the park, crossing the bridge from The Swamp parks guest stumble upon Atlantis! With its headlining attraction, the Journey to Atlantis watercoaster.
Attached Image: AI Journey to Atlantis.jpg

Here are a few POV shots since I can't really take a good overview without giving away too much of my next coaster. ;)
Attached Image: AI JtA 1.jpg
The ride's first lift.

Attached Image: AI JtA 2.jpg
The first splashdown.

Attached Image: AI JtA 3.jpg
The lift before the big drop.

And here's somwhat of an overview shot.
Attached Image: AI JtA 4.jpg

In the extension of the station building sits the Atlantis food court.
Attached Image: AI Atlantis foodcourt.jpg

Also on the island is a dolphin show,
Attached Image: AI Atlantis dolfins.jpg

and two flats, Riptide and Kraken.
Attached Image: AI Atlantis flats.jpg


And guess what? Its a bonus update! Just across the bridge for the Island of Atlantis sits the Sunny Shores waterpark.
Attached Image: AI Sunny Shores.jpg

Attached Image: AI SS1.jpg
Titanic and Typhoon.

Attached Image: AI SS2.jpg
Perilous Plunge and Black Hole

Attached Image: AI SS3.jpg
Monsoon


Thanks for viewing! Please comment.
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#13 User is offline   CPF 

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Posted 23 November 2009 - 03:46 PM

You are going to theme a few of those slides, right? That would be cool. Very nice water coaster, by the way. The theming looks great!
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#14 User is offline   biZarRo 

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Posted 24 November 2009 - 01:30 PM

That looks really cool! Did you use any CS?
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#15 User is offline   Silver Swordsman 

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Posted 25 November 2009 - 05:26 AM

I believe that he isn't, from what I can tell. CC, this is amazing, given that RCT3 realism is ramped up like 10X with CS, this is like the best non-CS park I have ever seen. The coasters and terrain mesh well, and I believe you hit the nail on what the designers of RCT3 had wanted to achieve. I believe that, however, given you talent, should start exploring into the world of CS. It may seem "new" and "strange" at first, but, I assure thee, that once you start, you'll never regret it. It can seriously transform your parks from something that is gorgeous like yours into a photograph park that could possibly be mistaken for real-life footage. Sure, there are some "nooby" CS-filled parks out there on YouTube, but I am sure that you won't be one of them--given that you have already used the generic sets so well. Explore dude--I think there's little area for improvement in this area.
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#16 User is offline   CoasterCrazy 

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Posted 26 November 2009 - 09:52 PM

^Thank you very much. I will take that under consideration. I'm just worried about the potential of downloading CS damaging my computer or making Tycoon run really slowly.

^^Nope, no CS at all.

^^^I'm going to add foliage and such but I had never really planned to "theme" the waterpark.


And now its time for the second to last, and by far the largest update of the entire park. So here it is, the largest area of the park with the largest coaster, Jurassic Park!

Here one of the flat rides and a snack shack.
Attached Image: AI Behemoth 1.jpg

Oh yeah and a 245' tall B&M Hypercoaster!
Attached Image: AI Behemoth 2.jpg

The turnaround
Attached Image: AI Behemoth 4.jpg

The terrain hugging, lat inducing second half.
Attached Image: AI Behemoth 3.jpg

Jurasic Park also has a min-golf course.
Attached Image: AI Dino Golf.jpg

And a go-cart track.
Attached Image: AI Jurassic Karts.jpg

And the incredibly epic Jurassic Park River Adventure rapids ride.
Attached Image: AI River Adventure.jpg
Attached Image: AI RA 1.jpg
Attached Image: AI RA 2.jpg
Attached Image: AI RA 3.jpg

And at the far end of the area there is a top spin and a food court.
Attached Image: AI extras.jpg

All of this set to the picturesque backdrop of Montu Mountains.
Attached Image: AI Jurassic.jpg


Please comment/critique. :)
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#17 User is offline   CPF 

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Posted 27 November 2009 - 01:17 PM

To be honest, I really don't like the color scheme on that B&M. Other than that; it looks amazing!
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#18 User is offline   CoasterCrazy 

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Posted 27 November 2009 - 03:19 PM

^I wasn't entirely sure about that color scheme either. What would you suggest?
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#19 User is offline   Vicarious Chair 

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Posted 30 November 2009 - 12:11 AM

Not bad. The hyper looks sketchy in some spots, but alright for RCT3. And some advice for the raft-ride: use as many oversized trees as possible. Oaks, acacia, whatever you can do to cast a shadow over the ride to give it that forest feel that you usually would get from those rides. Try terraining it more too--same goes for the Hyper. Work as many dips into and above the ground as you can. Make it look like you had to dig into the earth, not a flat canvas that RCT3 provides.


BTW: you're afraid that CS will damage your computer? Jeez, thats the biggest amount of bull I've heard. And it doesn't slow down RCT3 unless you use a lot of it in one park (like any amount of regular Scenery) or you have TONS of CS... but I've never even had that much to slow it like that.
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#20 User is offline   Silver Swordsman 

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Posted 30 November 2009 - 04:50 AM

Trust me, CC, CS will not kill your computer as long as you follow each step carefully... the only time when CS will kill your computer is when... 1) You don't install it properly 2) You fill up every cubic meter of space with high-poly models 3) and when the terrorists win! (jk)

It's well worth the risks. I mean... the possibilities are endless. You really should try it, and besides, if you don't like it, the delete button is always there.

Also, your fear of CS lagging your comp up is seriously irrational. Given that conversation we had on my Cityscape thread, your multi-GB RAM with 200+ mb ATI Radeon graphics card should not have a problem with CS. My 5-year-old computer with only 500 mb free RAM and a 64 mb ATI Radeon card has over 500 mb of custom scenery and it still runs fine. (Of course, you don't want to touch the bottom--that'll burn your hand), but still, GET CS!
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#21 User is offline   CoasterCrazy 

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Posted 03 December 2009 - 10:52 AM

@ VC: The reason I didn't use more oversized trees close to the ride is because I wanted the dinosaur audioanimatronics to be right next to the ride path.

@ SS and VC: At your insistence I will look into downloading some CS parks before I do my next project. Probable something smaller over Christmas.

And its time for my final update on new things in the park. I give you Buccaneer Bay!
Attached Image: AI Pirate.jpg
I moved the pirate ship over from The Swamp and replaced it with an Odyssey ride.

In the center of this area is a small flume named Squall and a Disc'O named Wave Rider.
Attached Image: AI Squall.jpg

And here is the area's "anchor" coaster, Cannonball!
Attached Image: AI CB1.jpg

Which will blast riders out of a cannon into a convoluted, 4 inversion course at speeds nearing 60 mph.
Attached Image: AI CB2.jpg
Attached Image: AI CB3.jpg
Attached Image: AI CB4.jpg

And here is a screen showing off the corner of the area with its snack shack, bridges, and scenic overlook of the falls.
Attached Image: AI Pirate 2.jpg
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#22 User is offline   ttd rox 

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Posted 03 December 2009 - 02:29 PM

Looking great Ryan. I can't wait until more scenery starts to fill into some areas. As for the wooden coaster I couldn't believe it when I saw it, but I made one that looks almost identical to that from the screenshots.
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#23 User is offline   CoasterCrazy 

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Posted 03 December 2009 - 11:50 PM

^That's funny. Still have any screenshots of it? I'd love to see it.
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#24 User is offline   Silver Swordsman 

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Posted 04 December 2009 - 05:18 AM

@ the legality issue that is about to arise with two seemingly identical woodies... CC, is your woodie based off the real life thing, or any other woodie? If not, heck yeah, a stroke of coincidence--similarity. As for CS, welcome! I recommend these packs to get started with.

JCat Steelworx
Moby Steel Jungle
Vodhin's Girders n' Glass
ATH Catwalks
NF Particle Effects
SK-Hangar series
Aceana's Pavement series
Old Spice's Planters n' Stuff
Old Spice's Fake Waterfalls
CSF Steel Beam Set (May be useful in an urban setting)

These sets are the most generic-based packs I could think of right now. For once, you can do away with the hideous RCT3 supports, and add catwalks for lifts. Explore!
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#25 User is offline   CoasterCrazy 

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Posted 04 December 2009 - 10:45 AM

^Nah, the woodie isn't based off of anything except my own imagination. I wanted an out and back with "L"ed lift and a bowl on the inside of the L. It fit with the terraforming I had already done for the river.


And with the CS lists, thanks, where can I get those as well as instructions on downloading them?
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