biZarRo's NL and RCT3 Projects
#1
Posted 02 December 2009 - 08:06 PM

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#2
Posted 02 December 2009 - 09:19 PM

Avatar from RCT3 Coaster Count - 115 Sig by Strata Force
#3
Posted 03 December 2009 - 06:45 AM

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#4
Posted 03 December 2009 - 07:58 PM
1. Keep things such as brake runs, stations, lifthills straight. You do this by highlighting the segment that needs to be straightened, then press the 'I' key. If you have something like a brakerun directly into the station like a lot of real coasters do, make sure the brakesegment and station segment flow right into eachother.
2. For turns, corks any anything that needs banking, go back and fourth (from the editor to the simulator) and make sure lats stay particularly low. For example, the lateral G's should never hit over 1G (try to narrow it down to .3-
3. Good job using hand-built supports; those were decent for a beginner... but, they were a beginner's work. To start, you use too many supports, it is overkill. Just work on that for now, then I'll get even more picky and show you how to make them look as real as possible without using 3D objects.
Picky things:
1. Coloring: when coloring, make your own colors. Faded colors (more on the matte side) look great in the simulator.
2. Lift hill was too steep.
3. Loop was lopsided, so was the immelman and the corks... as everything would be coming from a beginner, so don't take this so deeply.
Thats about it. Expect a lot of criticism when you first start. But I'm not just doing this to sound smart, I'm doing this for your benefit.
#5
Posted 03 December 2009 - 08:18 PM
We all know about our first coaster, and I'll tell you that while my first coaster was somewhat smooth, it was not original. Your first is a lot more original but somewhat lacking in smoothness. Loved the layout by the way!it wasn't the best first coaster ever, but I DO SEE POTENTIAL. Keep it going!
Edited by Cedar Point Fan, 03 December 2009 - 08:21 PM.

#6
Posted 03 December 2009 - 08:49 PM
Clicky
Edited by Fahrenheit Fan, 03 December 2009 - 08:53 PM.

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#7
Posted 04 December 2009 - 04:55 AM
#8
Posted 04 December 2009 - 06:12 PM
Hey, FFan, don't worry about grumpy up here ^
He does this to me all the time. I think I've done good and he has something different to say
. PS: No offense Vicarious, you have to admit, you can be pretty harsh judging. Maybe that's good though.
We all know about our first coaster, and I'll tell you that while my first coaster was somewhat smooth, it was not original. Your first is a lot more original but somewhat lacking in smoothness. Loved the layout by the way!it wasn't the best first coaster ever, but I DO SEE POTENTIAL. Keep it going!
I judge harshly because no one else does. I'm trying to help him out in the end--get him going to make his next ride better in the places he did bad the first ride.
#9
Posted 04 December 2009 - 07:16 PM
OK, I am a beginner to, so don't take my words for a grain of salt.
Pros:
Pretty good heartlining on the Jojo
Supported nicely
Great Layout
Better than my first NoLimits coaster.
Cons:
Decapitated on the Jojo
Overall pumpiness, but especially bad on the over bank
Corkscrews...Flatten out the ending, make it go a bit farther out, and the bank the turns
Zero-G was not heartlined
Once again, my first supported coaster was very similar, complete with ribe cage turns, unheartlined Immelmans and Dive loops, and turny brake runs, so just keep chugging away and you'll get better. You're already better than me.
Edited by Nessie, 04 December 2009 - 07:17 PM.

Up to 61 coasters, 128 mph and 456 feet
#10
Posted 05 December 2009 - 08:40 AM

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#11
Posted 05 December 2009 - 08:58 AM

Up to 61 coasters, 128 mph and 456 feet
#12
Posted 05 December 2009 - 09:31 PM

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#13
Posted 06 December 2009 - 02:31 PM

Avatar from RCT3 Coaster Count - 115 Sig by Strata Force
#14
Posted 08 December 2009 - 05:14 PM
Orrazib is on hold until the contest is over

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#15
Posted 08 December 2009 - 05:20 PM

#16
Posted 21 December 2009 - 06:47 AM
It is now time for the official anouncemnt of ............
Forest Fire!
Deep in the forest, a volcano erupts while you a hiking the forest trails. Can you outrun the fireballs and pools of lava to get back to the visitor center in time?

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#17
Posted 21 December 2009 - 01:24 PM

Avatar from RCT3 Coaster Count - 115 Sig by Strata Force
#18
Posted 26 December 2009 - 07:29 AM
Little side project. Needs a name.
This is the pre lift
This is the view from the 168 ft lift
Please respond
Edited by Fahrenheit Fan, 31 December 2009 - 01:40 PM.

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#19
Posted 31 December 2009 - 02:31 PM
Pros:
Nice layout
PRE-LIFT!!!
Cons
Drop into pre-lift is a bit steep. I've done a vertical one with a Euro-fighter, but what are the G-forces?
Way overbanked on pre-lift
Decapitated on Pre-lift
Keep chugging away at it, and it will get better.

Up to 61 coasters, 128 mph and 456 feet
#20
Posted 31 December 2009 - 02:45 PM

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#21
Posted 01 January 2010 - 09:22 AM

Avatar from RCT3 Coaster Count - 115 Sig by Strata Force
#22
Posted 02 January 2010 - 10:42 PM
Realistic Coaster-- bad.
#23
Posted 10 January 2010 - 03:51 PM
I'm using the Premier LIM coaster because it's going to be double back-boned
Help me find a name for it.

YouTube Channel NL Ride Review Thread biZarRo's NL Designs
You can sometimes find me on Xbox Live when I'm not on COASTER-net.
#24
Posted 10 January 2010 - 07:05 PM

Avatar from RCT3 Coaster Count - 115 Sig by Strata Force
#25
Posted 10 January 2010 - 08:04 PM
Is this a Premier giga-lite or an Intamin?

Up to 61 coasters, 128 mph and 456 feet
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