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biZarRo's NL and RCT3 Projects


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#1 biZarRo

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Posted 02 December 2009 - 08:06 PM

Well I finally finished my first NL coaster. It is up in the DE as Wolf Hill. Here's a screenshot.

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#2 Ryan Shrout

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Posted 02 December 2009 - 09:19 PM

From that view it looks really good, especially for your first NL coaster but it its just a still and thats not enough to really go one.
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#3 biZarRo

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Posted 03 December 2009 - 06:45 AM

^I'm working on a video. I'll post it sometime over the weekend.
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#4 Vicarious Chair

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Posted 03 December 2009 - 07:58 PM

Ouch, even for a first. Here's some things to work on:


1. Keep things such as brake runs, stations, lifthills straight. You do this by highlighting the segment that needs to be straightened, then press the 'I' key. If you have something like a brakerun directly into the station like a lot of real coasters do, make sure the brakesegment and station segment flow right into eachother.

2. For turns, corks any anything that needs banking, go back and fourth (from the editor to the simulator) and make sure lats stay particularly low. For example, the lateral G's should never hit over 1G (try to narrow it down to .3-8). Those corks were deadly. By the way, using CTRL + G on a segment will smooth the segment, and using it with more than one segment will help make the transition between the two rather smooth (but you may have to tinker with the track after CTRL=G'ing it to make it more realistic feeling.) AND, use Con Roll for inversions, turns, or anything that has a bank that looks better with con roll.

3. Good job using hand-built supports; those were decent for a beginner... but, they were a beginner's work. To start, you use too many supports, it is overkill. Just work on that for now, then I'll get even more picky and show you how to make them look as real as possible without using 3D objects.

Picky things:

1. Coloring: when coloring, make your own colors. Faded colors (more on the matte side) look great in the simulator.
2. Lift hill was too steep.
3. Loop was lopsided, so was the immelman and the corks... as everything would be coming from a beginner, so don't take this so deeply.

Thats about it. Expect a lot of criticism when you first start. But I'm not just doing this to sound smart, I'm doing this for your benefit.


#5 CPF

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Posted 03 December 2009 - 08:18 PM

Hey, FFan, don't worry about grumpy up here ^ :P He does this to me all the time. I think I've done good and he has something different to say :lol:. PS: No offense Vicarious, you have to admit, you can be pretty harsh judging. Maybe that's good though.

We all know about our first coaster, and I'll tell you that while my first coaster was somewhat smooth, it was not original. Your first is a lot more original but somewhat lacking in smoothness. Loved the layout by the way!it wasn't the best first coaster ever, but I DO SEE POTENTIAL. Keep it going! :)

Edited by Cedar Point Fan, 03 December 2009 - 08:21 PM.

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#6 biZarRo

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Posted 03 December 2009 - 08:49 PM

^^,^ Thanks for the comments. Here's the video

Clicky

Edited by Fahrenheit Fan, 03 December 2009 - 08:53 PM.

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#7 Silver Swordsman

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Posted 04 December 2009 - 04:55 AM

My eyes! You need to seriously use the Ctrl+G key. Its bumpy, pumpy, and pulls a bunch of G spikes everywhere. For example--make sure the transition between the corkscrew and the turnaround is not over 25-30 degrees. From the video it seemed like 45-ish. You want passengers to land on their rear, not their rib cage. Second, your track jerks passengers around like marionettes, which means getting their necks broken. A good way to check for "pumpiness" is ride from the second or third car. If you see the car in front of you jerk around... not good for the riders. If you say that "nuh-uh, that ain't true" I shake you like a marionette like your ride does until your head falls off... JK .
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#8 Vicarious Chair

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Posted 04 December 2009 - 06:12 PM

Hey, FFan, don't worry about grumpy up here ^ :P He does this to me all the time. I think I've done good and he has something different to say :lol:. PS: No offense Vicarious, you have to admit, you can be pretty harsh judging. Maybe that's good though.

We all know about our first coaster, and I'll tell you that while my first coaster was somewhat smooth, it was not original. Your first is a lot more original but somewhat lacking in smoothness. Loved the layout by the way!it wasn't the best first coaster ever, but I DO SEE POTENTIAL. Keep it going! :)


I judge harshly because no one else does. I'm trying to help him out in the end--get him going to make his next ride better in the places he did bad the first ride.

#9 Nessie

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Posted 04 December 2009 - 07:16 PM

^I think that Silver Swordsman judged very harshly. Can you judge just as harshly in my thread? Please?

OK, I am a beginner to, so don't take my words for a grain of salt.

Pros:

Pretty good heartlining on the Jojo
Supported nicely
Great Layout
Better than my first NoLimits coaster. :P

Cons:

Decapitated on the Jojo
Overall pumpiness, but especially bad on the over bank
Corkscrews...Flatten out the ending, make it go a bit farther out, and the bank the turns
Zero-G was not heartlined


Once again, my first supported coaster was very similar, complete with ribe cage turns, unheartlined Immelmans and Dive loops, and turny brake runs, so just keep chugging away and you'll get better. You're already better than me. ;)

Edited by Nessie, 04 December 2009 - 07:17 PM.

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#10 biZarRo

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Posted 05 December 2009 - 08:40 AM

Thanks for the comments.



You've survived Superman, conquered Bizarro, so are ready for...



bizarro.JPG
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#11 Nessie

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Posted 05 December 2009 - 08:58 AM

^Orrazib? :blink:
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#12 biZarRo

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Posted 05 December 2009 - 09:31 PM

Here's my progress on Orrazib.

Orrazib-091205212648000.jpg
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#13 Ryan Shrout

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Posted 06 December 2009 - 02:31 PM

Wraparound corkscrew!!!!!!!!!!! Awesome. I"ll tell you what, while your execution is definitely still lacking, I know that will improve with time. But you already have the biggest intangiable and that is an eye for visually pleasing and unique layouts. Keep it up.
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#14 biZarRo

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Posted 08 December 2009 - 05:14 PM

^Thanks for the comment.


Orrazib is on hold until the contest is over
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#15 CPF

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Posted 08 December 2009 - 05:20 PM

That will mean a 3 month delay :lol:

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#16 biZarRo

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Posted 21 December 2009 - 06:47 AM

It is now time for the official anouncemnt of ............

Forest Fire!











Deep in the forest, a volcano erupts while you a hiking the forest trails. Can you outrun the fireballs and pools of lava to get back to the visitor center in time?


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#17 Ryan Shrout

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Posted 21 December 2009 - 01:24 PM

I assume this is still a work in progress because there really isn't any forest to speak of. I would prefer that you make the rails and spine the same color just for realisms sake. The layout looks pretty fun though I can't tell a ton about it from those 3 screens that you gave us. Can't wait to see more.
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#18 biZarRo

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Posted 26 December 2009 - 07:29 AM

Thanks, it's a lot more wooded now.

Little side project. Needs a name.


GGWoodie-091226071949000.jpg


This is the pre lift

GGWoodie-091226072035001.jpg


This is the view from the 168 ft lift


Please respond

Edited by Fahrenheit Fan, 31 December 2009 - 01:40 PM.

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#19 Nessie

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Posted 31 December 2009 - 02:31 PM

Where to begin...

Pros:

Nice layout
PRE-LIFT!!!

Cons

Drop into pre-lift is a bit steep. I've done a vertical one with a Euro-fighter, but what are the G-forces?

Way overbanked on pre-lift
Decapitated on Pre-lift

Keep chugging away at it, and it will get better.
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#20 biZarRo

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Posted 31 December 2009 - 02:45 PM

^It's a Gravity Group, and most of there coasters have 90* banking. And it doesn't decapitate riders. Posted Image
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#21 Ryan Shrout

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Posted 01 January 2010 - 09:22 AM

^But not during the pre-lift. If you're going for realism at all, I would say keep the pre-lift but make the whole thing a bit more gradual and tame.
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#22 Silver Swordsman

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Posted 02 January 2010 - 10:42 PM

Fantasy coaster--Good

Realistic Coaster-- bad.
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#23 biZarRo

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Posted 10 January 2010 - 03:51 PM

Orrazib and the GGWoodie failed, so lets see if this is better.


gigalite-100110071912000.jpg



I'm using the Premier LIM coaster because it's going to be double back-boned




Help me find a name for it.
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#24 Ryan Shrout

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Posted 10 January 2010 - 07:05 PM

Not much to comment on at the moment. Hmmm, name, ... how about Quicksilver?
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#25 Nessie

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Posted 10 January 2010 - 08:04 PM

Firestorm?

Is this a Premier giga-lite or an Intamin?
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