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Kingsislandfan's NoLimits/RCT3 Projects


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#1 Kings Island Fan

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Posted 05 March 2010 - 09:34 PM

I have recently been working on a recreation of Diamondback and intend to put it in DE. Another work, that is now on it's 4th day, is a 250 ft. tall wooden coaster called Mustang.

Also, anybody with requests for Kings Island recreations can post here and I will see what I can do.


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#2 The Deadman

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Posted 06 March 2010 - 01:34 AM

cool stuff! cant wait to see the finished product

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#3 Kings Island Fan

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Posted 06 March 2010 - 09:38 PM

Just uploaded a recreation of that non inverting loop from Hollywood Rip Ride Rockit. I don't really know how accurate it is; I have only seen pictures and pov videos.


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#4 The Deadman

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Posted 07 March 2010 - 01:08 AM

excellent, looking forward to it

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#5 Kings Island Fan

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Posted 07 March 2010 - 01:48 PM

You can now find Mustang in DE. Please excuse the fps; the ride has a lot going on. Also, I added an old creation of mine called Vertiphobia. If you download it, you can see that it was my first time experimenting with custom supports.Posted Image


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#6 Ryan Shrout

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Posted 10 March 2010 - 01:35 PM

Could you post some pictures please?
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#7 Kings Island Fan

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Posted 10 March 2010 - 05:12 PM

Here are three pics of my projects:

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#8 CPF

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Posted 10 March 2010 - 07:11 PM

On the woodie, I suggest making it Chapel supports. Otherwise, it is too unstable.

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#9 Kings Island Fan

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Posted 11 March 2010 - 03:48 PM

Here are some photos of my newest project. . .

Further progress on Insanium

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#10 Ryan Shrout

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Posted 18 March 2010 - 05:24 PM

I like the idea on that floorless. The compact design is very reminiscent of Hydra (which I'm assuming was your inspiration). Your second half looks too short to really warrant a MCBR and your FBR is way too long. But other than those little technicalities, this is a pretty good ride. Keep it up.
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#11 Kings Island Fan

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Posted 21 March 2010 - 07:00 PM

My newest creation is an Intamin Giga with a height of 314 ft. and a top speed of 94 mph. I've completed the track along with lift hill/first drop supports. It's similar to Intimidator 305, and it's a kind of "ground-hugging" coaster with many quick, high speed turns. I predict that it will be in Download Extras very soon.

Here are some photos of it.

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Edited by kingsislandfan, 17 April 2010 - 05:17 PM.

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#12 biZarRo

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Posted 20 April 2010 - 06:26 PM

Cool ride but it hit red g's a lot and you used prefabs. Try to take more time in your projects to get rid of all red g's and NO prefabs. The only prefabs you can use are the looping box support.

Keep trying and you'll get better.
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#13 Silver Swordsman

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Posted 21 April 2010 - 04:26 AM

Two things:

1) No Prefabs. Already stated, so I won't go further; and your custom supports need work (ex. Loop cannot be supported by two single sticks: doesn't look nice and it's not very convincing anyways)

2) Don't double post: use EDIT button.
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#14 Kings Island Fan

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Posted 24 April 2010 - 02:10 PM

Thanks for the comments and constructive criticism.

Back to building once more.......... Introducing my newest NoLimits coaster, RIG.
Inspiration from the Tower of Terror and SAW: The Ride combined to form this idea. Theme: You're investigating an old oil rig for a demolition team. The rig is very old and unstable, therefore, the oil company stopped using it. While climbing the rig, a few of the support structures break. You grab onto a bar near the top of the rig. Then, suddenly, the central support snaps and you are falling from 150 ft.

I have posted some pictures below. A bold experiment, but yes, that is a twisted lift hill. Also, you may notice that the oil rig is slightly tilted in places; it's intentional. I have one question though: Any ideas for for a support structure for the Immelmann? I was thinking something similar to SAW's Immelmann structure, but if you have ideas, please post.

EDIT: 3 new screenshots!

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Edited by kingsislandfan, 25 April 2010 - 08:13 AM.

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#15 biZarRo

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Posted 26 April 2010 - 03:17 PM

The zero g roll needs heartlining and the lift, though I LOVE the concept, it isn't very realistic. The immelman is oddly shaped and 150' is WAY to tall for a euro fighter. Also, the pullout of the drop is too sharp. How many g's does it pull?

Don't forget since you used a cartuxture you need to put the track, cartextures, possible terratextures, enviroments and objects PLUS the textures of the obejects in the NLPack

I can definitely see 3ds on this ride so I suggest you ask Silver Swordsman to help you out there. Does it have a pre lift?

Edited by Fahrenheit Fan, 26 April 2010 - 03:25 PM.

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#16 Silver Swordsman

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Posted 27 April 2010 - 03:55 AM

@ FF: You do realize that I am retired: I prefer not to have people speak for me--if I want to offer my services, I will offer them myself. Besides, CPF is succeeding me as 3ds king anyways and I don't see what I can offer you anyhow. Given that I am in a bad mood today, I'll stop here to avoid detonating ADJ-4 Verbanuclear warheads here.

I'll try not to tear-everything-up-in-my-review as best as I can, but if you feel I do... well, I don't care. I'm not flaming, am I?

1) I dislike the oil rig--I seriously don't like it. I don't even recommend 3ds for this--stability is not the issue, its beauty and supports. First of all, to me it looks like a pile of scrap metal. Second of all, I doubt if it'll stand anyway by itself, it looks like you basically selected a few nodes on a few levels in freespace and just pulled all the lines between them. I mean seriously, if you want to make an abandoned oil rig, go ahead and make it bent, charred, and wobbly, but at least give it some coherency and let it LOOK like an oil rig.

2) Drop looks like a killer. Already mentioned so I won't go further.

3) I took a look at your earlier works and I say that you need serious support edu. Get the basics of supporting done properly before trying projects like these. I don't think this is flaming... is it?

Edited by Silver Swordsman, 27 April 2010 - 03:56 AM.

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#17 The Deadman

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Posted 28 April 2010 - 07:49 PM

Thanks for the comments and constructive criticism.

Back to building once more.......... Introducing my newest NoLimits coaster, RIG.
Inspiration from the Tower of Terror and SAW: The Ride combined to form this idea. Theme: You're investigating an old oil rig for a demolition team. The rig is very old and unstable, therefore, the oil company stopped using it. While climbing the rig, a few of the support structures break. You grab onto a bar near the top of the rig. Then, suddenly, the central support snaps and you are falling from 150 ft.

I have posted some pictures below. A bold experiment, but yes, that is a twisted lift hill. Also, you may notice that the oil rig is slightly tilted in places; it's intentional. I have one question though: Any ideas for for a support structure for the Immelmann? I was thinking something similar to SAW's Immelmann structure, but if you have ideas, please post.

EDIT: 3 new screenshots!


that is different....interesting indeed

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#18 Kings Island Fan

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Posted 01 May 2010 - 10:29 PM

RIG's track and theming are complete, but I'm currently making a few tweaks. The lift hill is now only 115 ft. tall and is also straight, the Immelman has a more realistic structure, and I have done some overall smoothening of the track.

Taking a rest from RIG, I have gone back to my love of Intamin. Now, I don't know if the theme is a great idea, but suggestions are always welcome.

Introducing a third member to the Intimidator family. This is also called Intimidator and it's an Intamin Mega. I have kind of made the theme of it to be a new ride for Kings Island in 2011. I've always felt that KI needs a solid Intamin, so here it is.

More pics coming in the near future, so come back soon.

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#19 biZarRo

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Posted 02 May 2010 - 07:02 AM

1. KI has no room for an Intamin hyper whatsoever

2. YOU USED PREFAB SUPPORTS!!!! Look at my contest rides in the editor and you should see no orange supports. Orange supports are prefabs. NEVER USE THEM!!!!!

3. Track goes through the station. Definite no no

4.What are the G Forces? Press F1 in the simulator to get the G force readings. If any of the G's go red, somebody died.

5. I know that you're a beginner but go to NL-Exchange and upload ANY of your rides there. Copy and Paste any of the ratings to here.

I like the idea but not KI. They already have a hyper. Pick another park in Cedar Fair.

And do NOT forget to use the Track Packager for the cartexture.

Edited by Fahrenheit Fan, 02 May 2010 - 07:03 AM.

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#20 Kings Island Fan

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Posted 02 May 2010 - 08:43 AM

For 3, the track doesn't go through the station, I just did that to temporarily complete the circuit to test the ride. Also, custom supports are coming soon, so disregard the prefabs that are used.

Edited by kingsislandfan, 02 May 2010 - 08:44 AM.

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#21 Silver Swordsman

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Posted 02 May 2010 - 10:57 AM

You post prefabs and basically stuff that is "WIP" (which is fine) but then ask us to ignore it??? What then, is the point of WIP? We give you comments (you asked for it, too), and we give you comments. And... wha-... You don't accept it? You say "custom supports are coming soon, so disregard the prefabs that are used"

Why then are you sticking trash-prefabs on your ride in the first place? I hope your statement: "Custom supports are coming soon" means "Custom supports will be improved"
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#22 Kings Island Fan

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Posted 16 May 2010 - 08:22 PM

....... Intimidator's layout needed to be trashedPosted Image . To rough, many ridiculous g-forces, etc. The new track design for it is completed, and I am working on detailing the custom supports. I will soon post screens.

A couple weeks ago, I was just thinking to myself how much I loved RCT3 when I was younger. Well, I took a look, and found one of my best works... Rattler. I spent roughly a month renovating it, and I believe when I first built it, the time it took was 2 months. Here are some screens. (Renovated version).

Also, can I get a mod to change this to Kingsislandfan's NoLimits/RCT3 Projects?

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  • aerial.JPG

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#23 Silver Swordsman

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Posted 17 May 2010 - 04:46 AM

I think you know me well enough that I rarely give compliments, at least to you, but this time, I'll give you a thumbs up. This looks good. Really Good. The flow is nice from the pictures, although I am not a fan of 180 degree turns at the beginning of the ride. I can also see that this was definitely based off Maverick, in fact this is one of the best Maverick-inspired rides I have ever seen. The only stickler I have is the lack of custom supports (which completely killed what you had for the ride) and not enough western scenery. (Yeah, you had some, but not enough). I would also go for path covers and custom scenery etc to get rid of horrid RCT3 ingame pieces.

Apparently, you still aren't increasing your draw distance for shots. :D

Edited by Silver Swordsman, 17 May 2010 - 04:47 AM.

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#24 The Deadman

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Posted 19 May 2010 - 12:32 AM

nice work...no closeups though. any way to take some shots of the ride closeup?

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#25 Ryan Shrout

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Posted 19 May 2010 - 07:50 AM

Very impressive work. Especially considering that the Stormrunner track isn't always the most user friendly.
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