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Neon lighting sets 1,2 and now coming 3 RCT3 custom scenery

#51 User is offline   Coaster Sim. Fan 

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Posted 23 June 2006 - 09:39 AM

There was some talk about Lighting billboards over at Atari and I figured I will show you what I cam up with for add lights to billboards using set number 2. These mostly use the new lift hill lights and spot lights.

Also the icons are in the process of being done so this set should be available to download early next week.

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  • Attached Image: nlsb1.JPG

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#52 User is offline   RYz 

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Posted 23 June 2006 - 02:14 PM

Help!

The folder itself which you download, do you put the WHOLE unzipped folder in themed/style or the files inside it, the .ovl files?
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#53 User is offline   Coaster Sim. Fan 

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Posted 23 June 2006 - 02:38 PM

You unzip the entire thing. There needs to be those separate folders and ovals in there other wise the set wont work. If you are still confused this link will probably help you.

Link
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#54 User is offline   Coaster Sim. Fan 

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Posted 25 June 2006 - 10:21 PM

Released

The second set of the Neon lighting set the lift hill expansion is now released.


Just incase your not sure how to install custom scenery this is how it is done.

Download the zip file and put it some ware on your computer you will remember.

Next go find the zipped file and use an extract program to extract the zip file to your

If you have windows XP I would just recommend using win zip, which comes with XP.

RollerCoaster Tycoon® 3\Style\Themed folder

If you put RCT3 in the default spot the folder will be C:\Program Files\Atari\RollerCoaster Tycoon® 3\Style\Themed

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#55 User is offline   CoAsTeR RiDeR ( RCToThe3 ) 

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Posted 27 June 2006 - 05:45 PM

Those lights are sweet! I would downlaod them but this isn't my computer and my computer is way too slow for it.
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#56 User is offline   Coaster Sim. Fan 

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Posted 19 November 2006 - 01:20 AM

Neon lighting set 3 is officially on the way.
I know a lot of people are waiting for the steel I beam but I have decided to work on another set first. Neon lighting set recolorable lighting emitters. Basely as the name says this wet will included many different strength light emitters which are recolorable so that you can match the lights color the neon tube gives off to the color of the actually tube.

A few reasons why I have decided to do this is one I don’t have a lot of free time and the I-beams will take much longer to do and I would like to have this out with in few weeks.

Two knowing that people will probably like to make holiday themed parks like they did last year I figured some people might find these to come in handy.

First picture.

Attached Image: Shot0691.jpg

Know that you can visually see it I will explain all the options you are seeing for each light emitter.

Since I am sure we all know how there a three recolorable options on scenery each piece has three setting you can set.

1.You can set the color of the light emitter

2.You can set the light color

3.(This is where it gets interesting) you can set if you want a glow and what color it is around the light emitter.
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#57 User is offline   Coaster Sim. Fan 

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Posted 19 November 2006 - 11:48 PM

The stranded lighting emitters are now complete in position one and offset one position one (like the previous sets). There are 7 different strengths in each position.

So fare there are 14 pieces done for this set

Hints for what to come

1.14 pieces isn’t even ½ of the set yet.

2. glow emitters are next up.

Another picture to look at showing the 7 different strengths of lights

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  • Attached Image: Shot0694.JPG

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#58 User is offline   Carowindsman 

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Posted 20 November 2006 - 07:01 PM

Sweet cant wait to download
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#59 User is offline   Coaster Sim. Fan 

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Posted 21 November 2006 - 12:11 AM

^ thanks.

Well here is a bit about the glow emitters this part of the set will included 4 different size glow pieces in 8 positions making for 32 pieces in total. Also what i did was to make these pieces more useful i put a light of strength 3 in them since its a standard light size. So far i have the first 8 done here is a little screen shot.

Attached Image: Shot0697.JPG

Ps. theses pieces dint have the draw distance problems of the original lighting emitter you can practically see them all they way zoomed out.
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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#60 User is offline   Coaster Sim. Fan 

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Posted 21 November 2006 - 11:55 PM

The glow emitters are ½ done now including centerpieces, which can be linked together to forum rows of lights.

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#61 User is offline   Coaster Sim. Fan 

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Posted 23 November 2006 - 01:47 PM

Now that the 32 lighting emitters are completed they make for some interesting lighting options.

Here is a picture showing how you can put lights on your buildings.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#62 User is offline   Coaster Sim. Fan 

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Posted 30 November 2006 - 12:14 AM

I got a request for light for circular pieces at Atari and quite a lot of experimenting, I know have lights for circular pieces working correctly.

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#63 User is offline   TheDarkMaxim 

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Posted 30 November 2006 - 03:12 PM

That looks sweet and the building looks like a conect the dots picture!
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thank you keith
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#64 User is offline   Coaster Sim. Fan 

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Posted 19 December 2006 - 12:23 AM

Released
I have decided to make the Neon Lighting Set 3 Recolorable Lighting Emitters a two part set and part one is know completed.

Some helpful information on the piece names If name starts with 1 its a light emitter
If name starts with 2 its a glow emitter for standard walls, i have also put them in an order of the one i think will be used more often at the top and least often at the bottom. Also i used filters so lighting emitters will be under miscellaneous, standard wall glow emitters will be under wall pieces.

Helpful hints to using the set: one is since they are recolorable the default color is black meaning no light is given off unless you select a color. Two is recorable lights can not be recolored once placed so to change the color of a light you have to replace it. Three the position in this set are the same as the other Neon Lighting Sets.

Here is an example of how you can use this set to add some holiday cheer to your parks.

Attached Image: NLSRLEs1ti1.jpg

Download can be fount here

Note circular lights and diagonal lights will be in part 2.
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#65 User is offline   PPhoenix 

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Posted 19 December 2006 - 05:40 AM

Man, now I can use this set in a sort of christmas project! Imagine how cool that would look, light on every building! Sweet Coaster Sim.Fan, what have you got planned next?
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#66 User is offline   Coaster Sim. Fan 

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Posted 22 December 2006 - 01:12 AM

Thanks for the complement.

I am thinking along the lines of Neon Lighting Set 4 Recolorable Lighting Emitters part two. As versatile as it already is i want to support diagonal and circular walls along with a few other ideas i have in my head.
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#67 User is offline   bobmarly 

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Posted 13 February 2007 - 04:52 PM

Can Somebody help me?

i did what you said to install them into the game , but how do i use them in the game and where are they!? im new to the game and ive been searching all night!

Any help would be appreciated!
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#68 User is offline   Coaster Sim. Fan 

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Posted 13 February 2007 - 04:57 PM

You should find all 3 sets with the scifi wall pieces. Make sure you don't have filters on.
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#69 User is offline   bobmarly 

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Posted 13 February 2007 - 05:21 PM

Found Em! Thanks for the help! :D
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#70 User is offline   Jayson 

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Posted 06 March 2007 - 05:49 AM

View PostCoaster Sim. Fan, on May 19 2006, 07:40 PM, said:

Doing out side corners.

If you look at picture one ware you see the grid line you can just use the stranded lights (red)

Now in picture two ware you don’t see the grid line it’s a little harder to do. You have to make I mix between the Offset 1 pieces (Blue) and the offset 1 position 2 (green).



i cant seem to figure out how to put the lights on the outside corner when u cant see the grid line so can someone please help me out?
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#71 User is offline   Coaster Sim. Fan 

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Posted 06 March 2007 - 05:38 PM

Basically like it says in the post you quoted you have to use the blue pieces and green pieces (which refers to the color of the piece in the icon). IF you want to show me a picture of the exact wall your tying to do with the grid on post up a picture and I might be able to provided more help.
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#72 User is offline   Jayson 

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Posted 09 March 2007 - 08:56 PM

thanx i got it now. is there a way to get the lights to go on the entire coaster like the loops, corkscrews, etc. and not only the lift hills?
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#73 User is offline   Coaster Sim. Fan 

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Posted 10 March 2007 - 02:54 PM

Well yes and no, I never made lits to fit other elements, but with the number of lights in the 3rd set if your creative you can probably get pretty close on most elements. If you mean light tube's then the answer is no, and there really is no way around that.
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#74 User is offline   j_libert130 

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Posted 13 March 2007 - 04:43 AM

aight thanx and i was wondering wat program do u use to create ur light tubes, emitters, etc.?
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#75 User is offline   Vicarious Chair 

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Posted 13 March 2007 - 08:18 PM

I think he makes everything in Anim8or.
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