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Expedition of the Alps My Coaster Idol Round 4 entry

#1 User is offline   Coaster Sim. Fan 

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Posted 27 July 2006 - 10:20 PM

Here is a teaser screen which I have deiced I will share, to give some idea as to what I have been up to with this ride. I hope you enjoy.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#2 User is offline   RYz 

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Posted 28 July 2006 - 04:03 AM

Nice rocky landscape! Is the track going up or straight?
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#3 User is offline   Stealth 

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Posted 28 July 2006 - 07:30 AM

Can't tell much from the screen, but looks good from what I can see.
Coaster Count: 40. More to come soon!
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#4 User is offline   CoAsTeR RiDeR ( RCToThe3 ) 

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Posted 28 July 2006 - 08:39 AM

It's going up, the rock float up!!!!!
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#5 User is offline   The_Nitro 

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Posted 28 July 2006 - 08:40 PM

Dude it looks cool, i like the usage of rocks!
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#6 User is offline   rccrazy23 

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Posted 28 July 2006 - 09:55 PM

I don't like t that much. It seems like it is lots of repeats of the rock patern so it looks a little plain.
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#7 Guest: Grand Admiral_*

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Posted 29 July 2006 - 12:49 AM

Well done landscaping, but could you show the ride itself please.
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#8 User is offline   Coaster Sim. Fan 

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Posted 29 July 2006 - 09:54 AM

Very happy to see the good response. I haven’t had more time to work on it so I don’t have more screens. But I will defiantly have an update on the ride and the scenery for the ride in the next few days. (Yes the rooks are custom and I made them for it, I might make it in to a set because there is something special about these rooks that none of the rooks made already do)
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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#9 User is offline   CoAsTeR RiDeR ( RCToThe3 ) 

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Posted 29 July 2006 - 12:19 PM

My guess of what they do are tumble. The way you place the rocks is really simple. Besides that it looks good.
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#10 User is offline   Carowindsman 

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Posted 01 August 2006 - 06:00 PM

Another great work in progress for you hope this one lasts in the competition good luck.
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#11 User is offline   Coaster Sim. Fan 

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Posted 06 August 2006 - 12:51 PM

Glad to see such a good response.

Well I finally have an update four you. This is actually a double update.

First about the ride here is a new screen (picture number one)

Second about the set it will basically have one rock type with many deferent options to make it more randomized. Now I am also have some very un come ideas I might make for the set (kind of on the futuristic side) but I am still sure if I will do it since the ideas haven’t fully been tested yet.

I hope you enjoy the pictures.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#12 User is offline   gocubsgo25 

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Posted 06 August 2006 - 04:57 PM

Still can't say much but you ar doing a nice job of fitting the theme, Expedition Of The Alps. Nice job!
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#13 User is offline   Pierce Radecki 

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Posted 06 August 2006 - 06:25 PM

So those rocks automatically match the color of the texture of the ground? Or are you creating a rock for each ground texture?
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#14 User is offline   Coaster Sim. Fan 

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Posted 06 August 2006 - 09:07 PM

Mr. Madness you are the first person to put it together that the rooks match the ground texture. There isn’t a rock for each texture the rooks pick up and use whatever texture the ground below it is so you can match the rocks to any ground texture in the game. I figured by doing it this way I could give people the most options of customizing there parks.
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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#15 User is offline   Pierce Radecki 

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Posted 06 August 2006 - 09:43 PM

I'm not sure how you managed to do that - to me, custom scenery is so complex I just steer clear of making it completely. All of the effect points, verticies, etc, it's just too complex for me. :o I am amazed that anyone can figure this stuff out.

EDIT: This will make rocky parks so much more realisic. If someone builds mountain and puts your rocks in them, since the texuring is the same, it will match the edges of the mountain, thus making the spot between land and rock seemless!

EDIT 2: Are the rocks quarter tiles? shyguy makes all of his pieces quarter tiles so that you can have one half of the piece in one grid sqaure, and the other half in another. This maybe be hard to understand, but if you do understand, cna you answer my question: will it apply to your rocks as well? If it does, can you make it so that one half of the rock is one texture, and the other is another?

Here is a picure of what I mean, the circle is the rock, with one have being the rocky texture, and the other half being the reddish-cayon-rocky texture. The grey square is ground with the rocky texture. The orange-red sqaure being the reddish-cayon-rocky texture. The green is grass. The black lines are the grid on the map:

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#16 User is offline   Coaster Sim. Fan 

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Posted 06 August 2006 - 10:20 PM

I make all my scenery to quarter tile. Even though it is more work I fell it makes it a lot more versatile.

As for the rock texture splitting on different squares no it doesn’t do it. The rock is only one texture out a time I have yet to figure anyway that the textures mix on the rock.

I am glad to hear you like the idea of this set.

As for making scenery I wont say it is easy but once you learn the basics and get your first object correctly in game you start to leer things quickly and before you know it you have most things figured out (I wont say all cause there is still many unknowns in custom scenery). As for effect point i would say maybe only 1/2 of current scenery makers actually now / use them. There really not the most import so if that is stopping you from experimenting with custom scenery don't let it stop you its not that important.
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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#17 User is offline   Coaster Sim. Fan 

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Posted 09 August 2006 - 12:09 AM

Now lets just say you don’t want your rock to match the ground texture I have taken all the same rooks and made a second version witch mimics the underground textures to give more versatility.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#18 User is offline   Pierce Radecki 

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Posted 09 August 2006 - 11:21 AM

I can make really simple objects in a 3D Modeling Program (e.g. a wall) but I have never worked with texturing or jonwil's importer. Plus, I really don't see the need to make custom scenery since people like Vodhin and shyguy keep making huge, versatile sets.
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#19 User is offline   Coaster Sim. Fan 

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Posted 10 August 2006 - 10:10 PM

^if you ever want help just post i here and i can try to help you.

Another update for the set showing walls that match the terrain and cliff textures just in case you want to make a vertical wall. For some reason the cliff texture doesn’t map to good though.

Also while working on the ride I noticed if to many of the rooks have the same texture they glitch and disappear easily but changing the texture seams to solve the problem.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#20 User is offline   Josh Davidson 

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Posted 11 August 2006 - 07:50 AM

Hey, just a 24 hours heads up to submit your ride! Please send them in by tomorrow at 11:59pm! Remember the public is voting on this one, and this is for the win! Remember, well themed, Disney attraction, Expedition of the Alps!

Good luck and remember to submit!
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#21 User is offline   Coaster Sim. Fan 

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Posted 13 August 2006 - 10:36 AM

Here are the final pictures of the ride. Note the final picture is an overview of the track with no scenery so you can see the layout.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#22 User is offline   Coaster Sim. Fan 

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Posted 14 August 2006 - 10:00 PM

Time to get this set going in high gear now that the ride is done. First update shows the walls, diagonal walls, roof and diagonal roof pieces that match both the land and underground textures. perfect for creating vertical and horizontal faces on your rook structures and can also be used to add a little flare to your buildings. Now time for this set to get a little futuristic ;)

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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#23 User is offline   CoAsTeR RiDeR ( RCToThe3 ) 

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Posted 15 August 2006 - 08:16 AM

Sweeet! Even though i'm not supposed to download custom scenery for a while, i'm getting this!
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#24 User is offline   PPhoenix 

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Posted 15 August 2006 - 09:40 AM

Pretty good set! I can see these becoming useful, but I can see in you Coaster Idol entry, you have used rocks to the point of using loads! Maybe if you had other scenery around the ride it might of "flowed" better, but the rocks are just tight in with the ride and make it look rigid, but it still looks good, good luck!
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#25 User is offline   Coaster Sim. Fan 

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Posted 18 August 2006 - 11:42 AM

As for the contest entry. I fond it to be a harder design to make on what to do. We were supposed to do it to a Disney them and usually Disney mountains are just usually just mountains and don’t have things like trees on them. Also RCT3 really doesn’t have any snow scenery in them so if I didn’t make my own rooks I probably would have had no whiter themeing.

Now time for a set update. The next type of rooks are sold colored recolorable rooks. These can be used for many things such as using natural colors to blend in to your scenery or using bright colors to make futuristic looking structures. These should allow for many different uses.

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Life is like a roller coaster. It's one wild ride with many ups and downs and all you can do is hold on and enjoy the ride. ~CSF~
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