Nolimits 2
#1
Posted 27 November 2007 - 05:50 AM
What do you think that it should have over the first?
#2
Posted 27 November 2007 - 06:00 AM
-suspended swinging coaster
-B&M flyers
-Dive Machines
-Intamin Accelerators
-custom train making
-Auto-Heartlining (like make straight, or smooth)
-Copy & Paste Supports (read this idea somewhere)
-Being able to place multiple coasters in one area
These are just a few of my ideas...
#3
Posted 27 November 2007 - 09:17 AM
http://www.coastersi...p...=173&page=1
#4
Posted 27 November 2007 - 01:16 PM

Sig by RcPhanoity
#5
Posted 27 November 2007 - 01:19 PM
Raptor Is my AHG Buddie.
#6
Posted 27 November 2007 - 05:49 PM
#7
Posted 28 November 2007 - 03:50 PM

~Sig by HAJiME~
#8
Posted 28 November 2007 - 07:13 PM
and ya, I think only the diver and flyer is really all that is necessary. But I'd like to see those mini toboggon rides, kinda be cool to recreate space mountain if someone put the time into it.
#9
Posted 29 November 2007 - 07:33 AM
#10
Posted 29 November 2007 - 03:48 PM

Sig by RcPhanoity
#12
Posted 04 June 2008 - 11:26 PM
#14
Posted 05 June 2008 - 04:32 PM

Thanks
TAK
#15
Posted 05 June 2008 - 06:29 PM
I like these though:
. For NL2 you can expect that the editor is built right into the simulator sharing the same display.
NL2 will use a project based folder architecture which means that each track is stored in a separated folder with all the resource-files required by the track (custom cartextures, scene-objects etc.) located inside. Project folders can be compressed from within the application to a single package file
So 3d editing? and built in Track Packager.
Yay for possible uber lag for me!, the hardware requirements for NoLimits 2 will be higher than for NL1, but this should be no surprise

Sig by me, if you would like one of a similar fashion pm me.
#16
Posted 05 June 2008 - 06:32 PM
#17
Posted 06 June 2008 - 07:50 AM

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#18
Posted 06 June 2008 - 10:06 AM
#19
Posted 06 June 2008 - 10:28 AM
#20
Posted 06 June 2008 - 11:04 AM
#21
Posted 06 June 2008 - 04:21 PM

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#22
Posted 06 June 2008 - 05:20 PM
I did not mean the graphic change, I ment that there should be tracks all redy layed out that ou don't have o take a mnitue to make(I don't know how long it takes) Like adding a simple heatherline roll could just be at a click of a button.
I didn't say a graphics change, I said building like as if it were RCT is a terrible idea. Like CC said, it ruins the fun and point of NL.
#23
Posted 07 June 2008 - 08:55 AM
#24
Posted 07 June 2008 - 02:22 PM
#25
Posted 07 June 2008 - 07:01 PM

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