In the summer of 1973, ground was broken in central Virginia, and a grand vision began to turn into reality. The vision, the product of several years of conception and planning, was for a major theme park for the entire family to bring new excitement to the mid-Atlantic region. Family Leisure Centers, formed by Taft Broadcasting Company and Top Value Enterprises, had already successfully opened Kings Island outside of Cincinnati, Ohio, and Kings Dominion would debut above Richmond, Virginia to bring the major theme park experience to a new part of the country.
Family Leisure Centers had scouted out the perfect location for the new park and purchased 400 acres of land miles away from all major development, yet just off of I-95 where a steady flow of motorists would pass by every day. Like its sister park, a 332-foot Eiffel Tower replica at the end of a themed International Street entry midway would greet guests and make the park visible for miles around. At the tower, the midways would branch out into four well-spaced themed sections: the rustic Old Virginia, traditional Candy Apple Grove, animal park Lion Country Safari, and Happy Land of Hanna-Barbera for the little ones.
After soft opening several attractions while construction wrapped up in 1974, Kings Dominion was officially opened for business on May 3rd, 1975. Patrons could enjoy fifteen rides the first year including the twin 3,368-foot wooden tracks of John Allen's Rebel Yell beside the 10-acre man-made Lake Charles, S.D.C.'s steel twister Galaxie, and the junior wooden coaster Scooby Doo (later lengthened to Scooby Doo's Ghoster Coaster). Guests could also hop aboard a monorail to see wild African animals up close and personal, a railroad through the woods, take in the park from the Eiffel Tower's observation decks, ride cable cars, a log flume, antique cars, or one of seven flat rides.
The year after opening, Kings Dominion introduced a new flat ride in Candy Apple Grove, the Enterprise Apple Turnover. Then, 1977 saw the coaster count grow to four when King Kobra was installed as one of Anton Schwarzkopf's original three weight-drop-launched shuttle-looping rides. The same year, overnight stays were encouraged when the Kings Quarters hotel opened adjacent to the parking lot, and the next year held the same focus when the Kings Dominion Campground was completed. Kings Dominion's skyline changed with the 1979 season's Lost World, a 170-foot artificial mountain with a complex of four rides located in and around its base: the Land of the Dooz mine train, Voyage to Atlantis flume, and two flat rides. Just the next year, Voyage to Atlantis became the Haunted River, and a 180-degree theater was opened in 1981.
Wooden coaster fans were taken for a wild 50-mile per hour ride in the woods beginning in 1982 with the debut of Grizzly. Built by Kings Entertainment Company, now the owners of the park, the classic figure-eight layout began taking riders to 87-foot heights and over 3,150 feet of track. Guests were taken for another new ride in the Old Virginia backwoods the following year on the river rapids experience White Water Canyon, while last rides were given on the Galaxie before it was dismantled. 84's Major addition was the rare complete-looping swinging ship Berserker, and changes came to Land of the Dooz when it was rethemed Smurf Mountain.
For the 1985 season, visitors were given another method to cool off in the summer on the themed splashdown ride Diamond Falls. And thrillseekers really stood up and took notice in 1986 when the park erected on the former site of Galaxie the East Coast's first stand-up coaster - the Togo-designed single-looping Shockwave. However, Kings Dominion removed its other steel looper King Kobra later in the year. As was common before the days of seperate waterparks, Kings Dominion added a water slide complex near the park entrance named Racing Rivers in 1987. Soon after, Avalanche became a third coaster for guests of all ages the next year, and one of the few bobsled-type rides in the world.
In 1989, the Sky Pilot took riders for a spin over Candy Apple Grove while allowing them to roll into inverted position at free will. Then, 1990 brought a revamping of the kids' area into Hanna-Barbera Land. Major coaster action struck again on March 23rd, 1991. On King Kobra's old territory, a new coaster rose before diving under Lake Charles in the first ever underwater tunnel on a ride and looping through four inversions over the lake. The serpent theme was carried over and the new Arrow Dynamics-crafted coaster was named Anaconda. Meanwhile, the other two-thirds of the lake had been reclaimed for a six-acre expansion bringing Kings Dominion its own waterpark, Hurricane Reef, the next year, complete with fifteen different slides.
A change of a different kind came in 1993 when Paramount purchased Kings Entertainment Company, and the park became known as Paramount's Kings Dominion. Now the theme park could begin incorporating movie and TV-related themes into the experience, and the first of those came that season with the conversion of the 180-cinema to a motion simulator theater, and its first feature being Days of Thunder. Later that year, Smurf Mountain closed. Another movie theme was introduced in 1994 when the small themed section Wayne's World opened containing the relocated Parrot Troopers flying scooters, renamed Scream Weaver; and Hurler, an International Coasters Incorporated triple-out and back woodie with statistics close to those of Grizzly. With Hurler, the claim of the only park in the world with five wooden tracks was made possible. Nickelodeon Splat City, a new kids' play area, was 1995's addition.
1996 Was a year that major innovation in coaster technology arrived at Paramount's Kings Dominion. Outer Limits: Flight of Fear (shortened to Flight of Fear in 2001) from Premier Rides debuted in 1996 along with its sister ride at Paramount's Kings Island as the world's first Linear Induction Motor-propelled coaster, and featured a themed indoor dark ride twister experience with four inversions. The same season, the 17-story Xtreme SkyFlyer upcharge skycoaster ride replaced the Old Virginia Line railway. The next season, Hanna-Barbera Land was transformed into KidZville and the Taxi Jam kiddie coaster opened.
Another explosion of coaster innovation came with Volcano: the Blast Coaster in late 1998 - the first ever LIM-launched inverted coaster. Created by Intamin, the coaster's most unique quality was its location interacting with the former Lost World mountain which had seen all of its former attractions disappear in past years, and the world's tallest inversion erupting from the mountain's peak at 155 feet. PKD's visitors cooled off the next year when the waterpark was tripled in acreage and expanded into former monorail land to become WaterWorks, and the slide complex Pipeline Peak was then added in 2000 along with the expansion of Nickelodeon Splat City onto the former site of Racing Rivers with the new section theme Nickelodeon Central and the Nickelodeon Space Surfer spinning ride.
Becoming the launched coaster capital of the world, Kings Dominion blasted off the world's single fastest-accelerating coaster in March of 2001 by being the first park to utilize the power of compressed air on a coaster. S&S Power's HyperSonic XLC: Xtreme Launch Coaster made the theme park the only in the world with three launched coasters, and featured an 80-mph blast-off in 1.8 seconds to complete a vertical hill. HyperSonic was constructed over the midway once known as Wayne's World and now part of the Grove, and Scream Weaver found a peaceful new setting in Old Virginia as Flying Eagles. Beside HyperSonic, PKD would add their fourth family-friendly coaster and thirteenth track overall with the wild mouse Ricochet in 2002 along with the Triple Spin flat ride that year. But one ride, Diamond Falls, left after the '02 season.
The Paramount's Kings Dominion skyline changed forever in 2003 with the addition of Drop Zone Stunt Tower, the longest-plunging freefall ride on the continent. At 305 feet, Intamin's Drop Zone rose in the center of the park to rival the height of the Eiffel Tower and drop fifty-six riders at a time 272 feet straight down. In 2004, families were the focus when Scooby Doo and the Haunted Mansion brought interactive dark ride fun to the theme park. And next year, Kings Dominion pulled the wraps off of its six-story spinning ride Tomb Raider: Firefall in the Congo section, which brought another Paramount movie theme to the park. The Huss Rides floorless Top Spin began tossing passengers through the air while dangling head-first over a pit of fire to help celebrate the park's thirtieth anniversary.
Yet another Paramount hit will scream into the park for the 2006 season with Italian Job Turbo Coaster, the park's fourth launched coaster. Italian Job puts riders in the center of a cinematic chase scene as they dodge police cars, explosions, and traffic barriers. But after the announcement of a brand new roller coaster, the park was about to undergo big changes. On May 22nd, 2006, Cedar Fair announced that they bought out the entire Paramount chain for $1.24 billion dollars. The Cedar Fair chain doubled in size and many changes were underway for the entire chain in 2007. Cedar Fair's first move after the purchase was dropping the Paramount name from all of the parks, making the park King's Dominion once again. Other moves put on by Cedar Fair includes the expansion of the Waterworks water park after a portion of the water park was removed for Italian Job. New additions include a ProSlide Tornado water slide, Zoom Flume family water slides, and a second wave pool by the name of Tidal Wave Bay. Also, one of the park's more problematic roller coasters, Hypersonic XLC, was sold and removed from the park after years of thrilling riders and maintainence problems.
It didn't take long for the next coaster to dominate the skyline of King's Dominion to arrive. Dominator, relocated from the recently closedGeauga Lake, was added to the park as its first B&M and floorless coaster and Cedar Fair's first coaster addition to the park. But even Dominator couldn't match the intimidaton that would reach for the skys of King's Dominion. Intimidator 305, the first giga coaster in a decade, was built in 2010 as the parks fourteenth coaster and was instantly the tallest ride at the park. The theme is a race, and the low lying nature of the ride tried to simulate it.
For more than thirty years, Kings Dominion has thrilled millions of guests every summer. Whether its being launched and 'erupted' out of a Volcano to hanging out with Nickelodeon characters, Kings Dominion has remained to be one of Virginia's premier theme park destinations.
Written by Devin Olson
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Reviews / Opinions
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Airromeo 8204
Paramount's Kings Dominion is one of my favorite parks. I remember my very first visit back in 1978. I think I was around 5 years old. I remember riding the Vertigo and the canvas top flying over covering up the riders. Kings Dominon has improved dramatically over the past several years. The park offers a extremely large variety of roller coasters.
My very first coaster ride at the park was the Rebel Yell. I was terrified, but I still loved it. I have been to Kings Dominion so many times that I can't began to count. Kings Dominion is one of the best regional parks in the industry. Over the years the parks foliage and greenery has filled in nicely. Most of the rides are heavily themed, and the park is splashed with bright colors. Kings Dominion has something for everyone. They have a ton of stuff for kids and families to do together. Three of their 12 roller coasters are especially designed for families and children. Some of the parks roller coasters are one of kind in the industry like: Volcano: The Blast Coaster, Flight Of Fear, HyperSonic, and Shockwave. All of these coaster have thrilled millions of fans and will continue to thrill other millions for years to come.
Kings Dominion is definitely not Disney or Universal, but it's a safe and friendly place to bring your family and spend time with friends and other loved ones. Paramount's Kings Dominion is one of my top 5 favorite theme parks:
1 - Universal's Islands Of Adventure
2 - Paramounts Kings Island
3 - Cedar Point Amazement Park
4 - Disney's The Magic Kingdom
5 - Paramounts Kings Dominion
6 - Knobel's Amusement Resort
7 - Six Flags Great Adventure
8 - Dorney Park & Wild Water Kingdom
9 - Busch Gardens Tampa Bay
10 - Six Flags Fiesta Texas
If you're ever traveling down I-95 definitely give PKD a try, trust me you won't be sorry!
Blast Coaster
When you've been going to a park since you were only large enough to ride the kiddie attractions, and when you've come back to that park season after season, experienced your first major rides within its borders, and seen it constantly improving with time, it comes to be a place that feels almost like a second home to you. And while some places seem mind-blowing to your young, innocent mind and small body and then lose their magic as time goes on, it's amazing when you enjoy something more and more with each year. Well that's exactly is the way it is for me with the place I proudly call my homepark - Paramount's Kings Dominion.
It all starts with that sign that you pass under as you drive down the monotonous multi-lane highway of I-95... It could be any old sign, but those words stand out clearly as they announce the turnoff for Paramount's Kings Dominion. And approaching from the north, you soon round the bend leading up to the ramp across the highway to the park. Just as you begin to cross, you see it - that stunning sight: the massive Eiffel Tower rising into the air, and the yellow and orange column of Drop Zone just as impressive while its mammoth ring rises over the earth. Then you have Volcano's mountain sitting like a giant miniature sculpture with a brightly-colored toy coaster wrapping around it, along with the twin arches of the Xtreme SkyFlyer and HyperSonic to the far right of the scene, and other rides less visible. After all the miles of tree-lined highway, the park appears so suddenly like a lone oasis in the middle of an endless desert with its beautiful skyline presenting itself to you.
Entering through the front gate of the park and passing into the International Street entry area, you just can't help but feel that sense of wonder at what waits ahead. The sound of roaring fountains mingled with a movie theme in the background... The grandeur appearance of the Eiffel Tower's blue structure towering overhead beyond the fountains and through the trees... As you pass into the park, you feel overwhelmed at the impressiveness of this theme park that waits before you, and helpless to change the fact that you're about to have the time of your life. For me, just walking through the park is an experience of sensory overload with all of the sights, smells, and sounds that I've come to love and recognize immediately.
Following the path to the right at the Eiffel Tower circle, you'll cross under a small bridge and into the peaceful territory of Old Virginia. There isn't any entrance sign to this section, but hearing the familiar noise of the Blue Ridge Tollway cars to the left in the woods and passing under the shady trees will let you know at once where you are. You soon come up on a waterfall to the right and cross over the stream below, then you might hear a log splash into the water of the Shenandoah Log Flume as the water swiftly twists and turns boatloads of riders through the trees. Heading to the right at the fork in the path will take you into the farthest reaches of the park, away from all else and into the land occupied by White Water Canyon, where you have the choice of waiting in the ride's fully shaded line for your chance to get wet, or head beyond the loading platform on a gravel path into the woods to an observation point, where the only thing that will actually tell you that you're in a theme park are rafts full of riders making their way down the river. Back on the main path through Old Virginia, following the asphalt under the trees will take you past the classic Paramount Theatre building, and the Flying Eagles as they whizz by in their circular mayhem on the bank of a pond. Finally, you have the option to bear right and enter the narrow wooden walkway that will take you meandering through the woods and up a ramp into the station of Grizzly to roar through the woods on an uncontrollable wooden coaster ride, or to head into the Grove straight ahead or through a tunnel created by overhanging vines to the left.
As you walk down the asphalt and brick-paved midway of the Grove, passing by various games and occasionally under the shade of trees, the alluring smell of fresh funnel cakes makes its way through the air. The whooshing sound of a Shockwave train riding its tubular steel track becomes audible. But above all, you have the gentle hum of fifty-six riders being lifted to the impossible heights of Drop Zone for a minute before it ceases as an enormous ring of passengers is suspended over the park, then plunges with riders screaming or atleast trying to scream. In a few seconds, the sound of the ring descending quickly changes to a lower pitch as it suddenly hits the short strips of brakes on the tower and seems to ride its cushion of air back to the concrete below, the braking action giving off a smell of friction. Just behind Drop Zone and the games and arcade building are the unmistakable white lifts of the classic wooden racer Rebel Yell, a sight that brings back memories of when that lift hill seemed a lot taller than it does now. And heading to the back of the Grove, you have HyperSonic XLC dominating over the pathway, with its white structure rising out of the path and sending trains speeding over the heads of pedestrians below. As a train descends the vertical dive, it's tempting sometimes just to put your arms around a round white support column and feel the vibration of the train passing over. And the launch process is even more of a spectator draw than a coaster freak hugging a support, as a train creeps around the turn from the station and moves to the launch area, the launch dog clamping onto the bottom of the front car. Three beeps, a final pre-recorded precautionary spiel, and without further ado the release of air and a deafening HyperSonic boom comes as the train is dragged down the flat rails and sent on its way into the sky. Meanwhile, the sound of "three, two, one.. fllyyyy!" precedes the freefall of a rider or group of riders on Xtreme SkyFlyer who then proceed to soar up well over the pathway and the turnaround of HyperSonic. And taking the path to the very back of the Grove will bring you between Hurler and Ricochet, where riders are being taken through yellow hairpin curves overhead, or roaring down the first drop of an unpainted wooden structure and speeding past.
Heading back to the other end of the Grove and entering into the Congo, the trees begin to thicken and you pass under misters on the wooden Congo sign. The classic Congo soundtrack plays in the air... The reddish-brown mountain of Volcano looms ahead and overhead with yellow track circumscribing. And walking past the themed restaurants, under the Volcano area sign, and beyond boulders either side of the path will bring you directly in front of one of the most impressive sights in the park: a scorching blast of flame, a rumble, and then a trainload of enthusiastic riders bursts from the mountain peak a hundred and fifty-five feet above to make its way around the mountain and through the rolls. At the launch observation point, you can get a chance to watch the train move from the station and then blast off into the mountain, or head across a wooden bridge into the Expedition Gear shop on the bottom floor of the main Volcano queue hut. Next to Volcano, you can catch a ride on the Scrambler as it repeats its relentless motion under the Congo trees. And to the side of the mountain, you can watch a train of riders climb the white lift hill of Avalanche, and then bank through the bobsled-like steel track as it spirals downwards. Venturing deeper into Congo to the beat of African drums, you come into the realm of Anaconda, its lift hill climbing up high into the sunlight and orange and yellow track twisting around above the waters of Lake Charles. The clinking of the chain can be heard with a train in route to the top, and then that wonderful clear sound of the chain releasing the train on its way, and a trainload of riders roaring down the first drop and towards the lake. A minute later, a train navigating the corkscrews situated next to the path makes for a photogenic spectacle. Passing the Anaconda entrance and the misters of the Coca Cola Cool Zone on the right, you come to a waterfall from a rock formation, and arching across the pathway just there you'll find the sign announcing Flight of Fear. If you continue, you won't have a chance of resisting entering into the line for the coaster and being taken deep into the dark unknown of the enormous white building.
If you enter into WaterWorks to escape the summer heat, you find yourself surrounded by water slides, with a concrete expanse stretching out ahead of you. Taking the path farther towards the back of the park will reveal the pathway under Rebel Yell that will lead you into the forested new half of the waterpark. And if you make your way back at the front of Kings Dominion, you can check out one of the largest themed kids sections of any park, with Nickelodeon Central residing just beside the Eiffel Tower and KidZville adjacent at the very front of the park. You can see why kids love these two sections, when you have Nickelodeon and Hanna-Barbera characters and theming, and plenty of small rides to satisfy thrillseekers-in-training just about everywhere you turn. But not everything in the two sections is strictly for kids - you can always catch a relaxing trip around near the tops of the pine trees on the Nickelodeon Space Surfer, or squeeze into the train on Scooby Doo's Ghoster Coaster for a ride that's sure to bring back memories if you grew up on this classic PTC junior wooden coaster.
Wherever you are in the park as the sun begins to sink, a new magical element is added to the experience. There's nothing like walking along the midway on a relaxing summer evening and just taking everything in. The sun casts its golden rays on the park as the Eiffel Tower, Drop Zone, and all of the other sculptures and symbols of Kings Dominion stand tall overhead, reaching into the colorful sky. You make your way down the path, past the screams and shouts of riders, as the familiar tune of a movie theme plays in the air that you might immediately associate with the park when you hear it, like the theme of Forrest Gump, Chariots of Fire, or Top Gun.
All in all, you really couldn't ask for a better park atmosphere than the one that you get with PKD. The sights, the smells, the sounds, the tastes... All things that join forces to bring you that distinctive experience not quite like any other. There's just nothing like a perfect day at the park that will leave you coming away with awesome new memories, each time, and anticipating your next visit to the park.
BuccaneerRob88
Kings Dominion is a fairly decent theme park, with a good variety of rides. But there are downfalls though, including the food. The food is nasty and the park offers very little variety, only serving basic carnival and midway foods such as pizza, burgers, and pretzels. Also, the park is kind of dirty and rundown in places, such as terrible restrooms and a serious lack of theming throughout the park.
Another downfall is that all of the roller coasters there are very short and worth no more than an hour's wait. There is also a serious lack of water rides and the water park is crap. All around, Kings Dominion is an okay park, but could use many improvements, but feel that it is better than other parks in the Washington, DC area, including Six Flags America.
David
This is one of the best parks in the country! If you're looking for awesome roller coasters, then go to KINGS DOMINION!!!
coasterfan42
I have been going to this park ever since I was a small child, and the park has been and is very outstanding! My first big roller coaster was the Hurler, and Kings Dominion is also home to my all time favorite: Volcano the Blast Coaster. There really is something for everyone here with 2 kids sections, 3 themed sections, and a free waterpark. They also have an assortment of rides for all ages with 8 big roller coasters and 4 family coasters as of 2005. In 2005 there were 3 shows and a few good shops and restaurants for non-thrill seekers. Overall, the park is clean, pretty well themed, and generally most of the attractions are opperating all the time. PKD is by far the best theme park I have been to (out of SFA, PKD, BGW, and SFOT) and seems to add something new every year, so there is always something to look forward to next season. It is known as the "launch coaster capital of the world," as it has 3 soon to be four launch coasters. The one thing about the park that I would like to see get better, besides adding perhaps a custom show, is the park simply needs a hypercoaster. There is no reason why a park with 13 roller coasters and 400 acres of land to add on to doesn't have a 200 foot plus roller coaster. Other than that, they have a ton of great coasters and other great attractions that makes one outstanding theme park!
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HyperSonic XLC: Xtreme Launch Coaster [Defunct]
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Volcano: the Blast Coaster
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